Hugin_gomiShe/Her4 分前
I recently started speedrunning this game. I'm practicing glitchless, are there any plans to add glitchless rules?
Really the only glitches/exploits in the run are the two OoBs that save a combined 30-40 seconds, and the double feena exp in Solomon's Temple, which just saves some enemy kills you can route around. imo nothing significant enough to warrant making an entirely new category for their omission.
^There's also the ability to warp upon interacting with an object to skip the item-get sequence, but even that's arguably debateably even a glitch given it's basically just a buffered input that goes off during another one and the result is effectively the same, only with an animation skip.
Feena's double EXP feels so easy to have happen by accident with mashing text that you'd have to deliberately slow your text clearing to make not happen, and it really doesn't change the route of the game whether you get it or not.
So it really would come down to the OoBs, and neither of those are consequential enough to warrant a category split, I would agree.