Thoughts about overhauling timing methods in full game runs
2 years ago
European Union
超级版主h3oCharles
He/Him, They/Them
2 years ago

Hey there,

I thought about using RTA for full game runs, instead of the current janky way of the sum of IGT timing

it has some pros and cons:

  • will allow resets in the middle of the run
  • time will include map loading

considering that the campaign has not been routed yet, what are your thoughts?

HexTree 喜欢这个
Thailand

I definitely think it should be RTA. No resets seems like a harsh restriction, and doesn't feel in the spirit of Any%.

h3oCharles 喜欢这个
France

We agreed to use LRT (Load Removed Time) as the default/main method for all runs (similar to RTA but without loading times). The IGT (In Game Time) method is still worth calculating but will be secondary and down to anyone who would like to sort the leaderboard that way.

The main reason for that choice is that some bugs and tricks (such as using fall damage) allow pausing the In-Game timer which isn't representative of the time spent in front of the screen.

Full details can be found in the Retiming guide for IGT & LRT.

游戏统计
粉丝
24
记录
209
玩家
35
最新新闻
Update regarding IL runs

Hello, Worms W.M.D speedrunners!

with new moderators, some changes have occurred! You no longer need to send the same record twice for Training IL runs, as that's unnecessary.

In the meantime, if anyone is interested in routing the campaign or anything else that's not training, please join the

2 years ago
最新记录
关卡: Training - Navigation
关卡: Campaign - Enemy At the Crates
关卡: Challenge - Blast Off!
关卡: Challenge - Batter Up!
关卡: Campaign - Tanks for the Memories
最新话题