Remastered 1.0.1 Balance Patch
17 days ago
Canada

https://us.forums.blizzard.com/en/blizzard/t/warcraft-ii-remastered-patch-notes-101/52999

  • Balance Changes:
    • Paladin:
      • Heal mana cost per HP healed: 6 → 5
      • Heal research time: 200 → 100 steps
      • Exorcism research time: 200 → 150 steps
    • Death Knight:
      • Death and Decay:
        • Mana cost per set of ‘rots’ created: 25 → 30
      • Raise the Dead:
        • Skeleton HP: 40 → 60
    • Mage:
      • Blizzard:
        • Range: 12 → 10
    • Ogre Mage
      • Bloodlust:
        • Duration: 1000 → 750
        • Mana cost per unit enchanted: 50 → 60
        • Double damage is now applied after armor reduction instead of before.
    • Dragon / Gryphon
      • Gold cost: 2500 → 2250
    • Archer / Axethrower:
      • Base piercing damage: 6 → 7
      • Upgrade Axes/ Arrows 1:
        • Damage increased: 1 → 2
        • Gold cost: 300 → 200
        • Lumber cost: 300 → 200
        • Research time: 200 → 150 steps
      • Upgrade Axes/ Arrows 2:
        • Damage Increased: 1 → 2
        • Gold cost: 900 → 600
        • Lumber cost: 500 → 300
        • Research time: 250 → 200 steps
      • Longbow / Lightaxe Upgrades:
        • Base piercing damage: 6 → 7
        • Gold cost: 2000 → 1000
        • Lumber cost: 0 → 300
        • Research time: 250 → 200 steps
      • Scouting Upgrades:
        • Gold cost: 1500 → 500
        • Lumber cost: 0 → 200
        • Research time: 250 → 150 steps
      • Ranger Marksmanship Upgrades:
        • Gold cost: 2500 → 1000
        • Research time: 250 → 200 steps
      • Berserker Regeneration Upgrades:
        • Gold cost: 3000 → 1000
编辑者 作者 17 days ago
hedgehog_in_the_fog Alukret 喜欢这个
Canada

For now I’ve added a variable to indicate whether runs are using a version from before this patch or after it, but maybe we’ll need some more significant reorganization/categorization. I’m not sure. Before the remaster we didn’t really need to worry about different versions of the game because the changes weren’t really significant for speedrunning, but this seems like it could be pretty consequential for many levels.

编辑者 作者 17 days ago
CaptainErable 喜欢这个
游戏统计
粉丝
70
记录
374
玩家
33
最新话题
发布于 13 days ago
3 回复
发布于 17 days ago
1 回复
发布于 1 month ago
4 回复
发布于 7 months ago
1 回复
发布于 1 year ago
7 回复
发布于 5 years ago
5 回复