Hi runner!
If you have any update on the current Patches Categories - full guide:
Bleak Faith: Forsaken - Guides - Speedrun.com
please share info in this theme. If it's significant, maybe we'll change categories.
Have a nice runs!
for future - manifest: download_depot 1173220 1173221 3873813939576497311
for future - manifest: download_depot 1173220 1173221 3873813939576497311
Manifest: download_depot 1173220 1173221 4094718486263674368
what a joke: i had already attempts for sub24 but issues with video, or drop, or laggy gomunkulus
There is duplications of submission. Correct run is confirmed in "release" category
Unfortunately my old patch version has lags when recorded via OBS. Will try to fix it, and lags are common when any new location is loading
Unfortunately my old patch version has lags when recorded via OBS. Will try to fix it, and lags are common when any new location is loading
Hi speedrunners!
I've created the first ruleset for the Restricted Subcategory:
Bleak Faith: Forsaken - Guides - Speedrun.com
If you have any questions, or you think that some rules should be removed/changed - we can discuss it in this forum.
Major detail about current patch update from creators: Breakthrough · Bleak Faith: Forsaken update for 5 August 2024 · SteamDB
Also please note that runs in "original" "patched" will be united in "old patches" because logic of game is very similar there (no iframes of invulnerability, no perfect block, old locations with bugs). I just think that almost noone will play if very first version of game because it's broken, I've been trying it for some time. v4026544 (november 2023) patch is the best to speedrun, they fixed a lot of bugs, added ladder and rusty claymore before Konrad
E.g. hippo% will be removed as there is no hippo boss bar (correct me if I'm wrong). Cloak% will be added as "Other" because it's kinda useless category, or we can remove it also. Collect 20 rings - similar.
I want to list here all of my ideas of how to update this board to make it relevant to speedrun ideals and common things. Please review and let me know if you have any doubts about my updates, we can discuss anything
Cosmetic
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Trying to update Name of game to correct name "Bleak Faith: Forsaken"
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Update logo (have a good picture)
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Update category names (at least propcase them)
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Change desing
Major Category rebuild
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In during Jun-Aug 2024 there was big update of game that makes it more souls-like: iframes of invulnerability, removed parry, added "perfect block", changes stamina regen after perfect block, again ladder and claymore before Konrad were removed. So all speedruns that were performed on patch before major last patch is "old patch" speedrun and new patch is "current patch speedrun" (similar to Dark Souls 2, i guess). We can also identify the versions of game, e.g., Current patch is 15507154 (last patch after major August 2024 update), previous patch v4026544 (the best patch where there are ladder and rusty claymore before Konrad.
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So all game categories will be "Current Patch" and "Old Patch". I saw on youtube run in 42 minutes on old patch but route is impossible on new patch.
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All dummy/empty categories will be removed.
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Main category will be "Any%"
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I plan to leave "Konrad%" because it's madness that first boss in game has less than 25% of players who bit it - so even first boss is challenge :)
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Definitely we need "all bosses" category
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I'm not sure about another categories, because they look like levels - but they are not level, you anyway need to beat konrad. So we can add them as "Other" categories if we dont want to delete them
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For future - we can add "no upgrade" category but game looks hard anyway, it can wait
there are drops for at least 3-4 minutes but i feel no tension to recalculate it, maybe it's better to just rerun
I'm not sure about all this livesplit staff, how to restart timer to previous point, but it looks correct. So if you start mission (load screen) e.g. 42:25, game is crashed on the mission 43:34, then you double-click on game icon 43:38, your timer is changed to 42:25 (if no timer - then we just calculate 43:38-42:25=1:13, we'll just cut 73 seconds from final timer. BUT anyway there will be minor crashes when you need to reload game, wait load screen, go to campaing, those 20-25 second will not be cut (because in this case we need to do this 5-6 times per every run, i guess).
Let me game an example: my the latest Gabriel is 1:14:35. Crash 49:15 (start of mission) -52:06 (double click on game), so final updated timer will be 1:14:35 - (52:06-49:15) = 1:14:35 - 2:51 = 1:11:44
If this ruleset is OK for you, you have no better opinion - we could inplement it. I'll make a guide about it and will update category rules.
I think we should update moderation rules for big drops
If game crashed in menu or before mission - that's ok, timeloss about 20-30 seconds looks minor.
But I had drops in the end of 5-6 minutes mission, late game mission - that's pure restart of run (and restrat every >1 hour run looks bad, worse kind of random).
I thought we can consider to calculate time of drop, add it in run submission and remove this time. E.g. in the last run of Gabriel I have:
49:15-52:06 - drop, 2 minutes, 51 seconds.
First timepoint - load screen of failed mission. Second timepoint - double click of game.exe.
I think we can ignore drops not during mission, it's bad but not so sad. I had drops on 6 minutes missions and on the last life of Belzepuz too, that's a real sadness.
If you agree, we can recalculate time of our runs. If not, I understand.