Bad news. I did try to make myself a mod for the board, but it was turned down. Also, Sm_Izumi, one of the mods for the board, has replied to the message I sent him and he gave his reasons for not making a board for the same character runs. For starters, it's considered cheating and second, there are not enough runners on this board to open up new boards, which means more mods than runners. That's just some of the stuff he replied but I'll leave it at that and respect his decision and call. My apologies.
I can see to it. Thank you for the suggestions!
Though I've been moderating this board for some years now, I sadly don't have the time for it... I'll continue to mod the board but I will need some help for those periods when I'm not available.
If you're interested in helping out with run submissions, rules, etc, feel free to leave a post here or DM me and I'll have you instated as a mod.
The recent submission has turbo being used. Upon discovering that whoever was the last mod for this board didn't set up rules it's become obvious some things will need to be fixed going forward.
I'll be setting the standard rules for all runners for this board as to when to start and end time. Also, I'll be creating a new board for those who want to use turbo. Expect these changes to occur in the next few days. Any suggestions are also welcomed.
Well done! Not many people run Expert mode, even on Coop! You earn this WR!
Here's a run I did just recently. Sadly, I didn't show proof of it being on default settings so it'll need to be checked before submitting or not. As I said before, The Cowabunga Collection has a dedicated special button that couldn't be unassigned and it kind of screws up using the actual buttons for the attack.
Having read the rules for the runs for this game, I discovered that the Cowabunga collection prevents the removal of a button for special attack use as the game will not allow it without assigning a button for it. This also seems to affect trying to use the special with attack and jump buttons it seems.
The Cowabunga collection version might need its own rules.
Okay. The mystery has been solved between the US/World and JP versions. Manticor5 did a run on JP and his time for that nearly matches the times I would normally get with the JP version.
It turns out that Bosses take more damage in the JP as opposed to US/World versions. Manticor also noted that enemies are more aggressive in the JP version. So, if you want faster times, use the US/World version. I still plan to continue my runs on the JP version since it's the only I have through the Capcom Arcade Stadium.
Sorry for the long wait. I spoke with Emptyeye about this and he said it was okay. I don't know if the other mods such as Izumi or LordofChaos would approve, but I did message Izumi about it and got no response.
Oddly enough, I'm a moderator for the series but not for this game. I'll see what I can do in the meantime.
While playing TMNT Arcade with Raph, I found a strat to use against Krang. I'm probably terrible at explaining things in detail, so I highlighted it to show. I have not tested it with the other Turtles, but if it works for them like Leo and Mike, this could change things a bit. I call this trick the Rotor Axis! Feel free to laugh, it was the first thing that came to mind.
Hmmm... Good Question. I was told that it was considered cheating, but since that runner has retired from speedrunning, I'll try to ask the mod for this board about it.
Okay. I have all of the guides set up for Nelson and Flak, common enemy AI behavior, and guides for all six stages up in the guide section. Hopefully, that should get some tips and stuff for new runners to use. Hopefully, someone will make use of the resource section as I don't have anything at the moment.
I just put up a Bild/Nelson guide in the guide section. I'll have Norton/Flak and guides for the stages and enemy AI behavior up as the week progresses.
I think I can do something about that when I get some time.
I did a post about the reasons for using Nelson over Flak, but I see what I can do. I should warn you I'm probably bad at explaining things, but I'll do the best I can!
As for damage formulas I don't have the tools for that.
I had to change the time to 52:39. Time stops after the character does his/her victory pose. Good work, keep it up!
3 Weeks ago, I submitted a run for Final Fight 2 Haggar Normal any% and it has not been verified yet. I was told I had to wait 20 days/ 3 weeks before reporting in.
What should I do? Get in touch with the moderators on social media or someone on SRC?
I was thinking about weapon-only runs until the mod mentioned not allowing usage of Mega Crashes. But yeah, this board does need new categories as it'll bring in new kinds of runs and old and new runners for the game.
I was thinking more in line was to damage output for weapons and if bosses are easier in the US version. I kind of noticed it takes a bit longer in the JP version.