Don't know if this is still a debate or not, but just thought I would join in. I would run the game if there was a category for harder difficulties, it would make runs far more challenging and more entertaining for people to watch too. Less RNG means less skill which means a more brain dead run. To be fair anyone could use Kotal and spam totem, d2 and blood offer. Not meaning to sound condescending, but it is true. Also Shade said that Hard AI techs every throw which is incorrect in current patch, I do not know about very hard however. I reckon Very Hard would be overdoing it. The AI is very good in this games current patch and although it will not do a full combo 90% of the time, it will punish you for every mistake made. So I believe that Hard would be a reasonable difficulty as it is optimal for the sake of making the game good to watch and challenging enough to where it is not too difficult, but not too easy.