The real issue here is the disparity between the length of time each player spends waiting for the game itself to flag as finished.
We had a similar problem in Bloodborne, with blackscreens after the final boss counting towards IGT that could last 5 seconds or over a minute at random.
Edit: Unless you're saying the actual IGT is getting out whack by differing degrees through the run, and depending on how far out of sync it is from Livesplit the final split will take shorter or longer to 'catch up'? O.o
After noticing how long my own final split was taking to trigger, I checked out a fair few runs to see how long it typically takes and have listed mine, Draqu, Distortion, and Xerian's most recent runs from the boards to show some comparison.
My last hit on Evie: 1:38:09 Final IGT: 1:38:41 Duration: 32 seconds Link:
Draq's last hit on Evie: 1:38:43 Final IGT: 1:38:56 Duration: 13 seconds Link:
Dist's last hit on Evie: 1:30:15 Final IGT: 1:30:53 Duration: 38 seconds Link:
Xer's final hit on Evie: 1:30:22 Final IGT: 1:31:00 Duration: 38 seconds Link:
Not much of a level playing field when I'm saving 6 seconds over Dist and Xer, and Draq is saving 25.
The only vague solution I can think of at this time is to split manually for the final hit on Evie, then remove the waiting duration from the sheet IGT when submitting. Then again, that's not very accurate and has the potential to cause more verification hassle.
Thoughts?
Basically this, if we were playing to that standard then technically I've got a 1:10 atm :^)
Reasons that Dragon% shouldn't be considered Any%:
- You can't get to NG+ afterwards, there's still 20 minutes of story content to finish.
- The actual internal 'speedrun mode' of the game ends at the Seneschal/Godbaning section.
- There's no IGT to reference like in the real credits.
Reasons that Dragon% is currently being considered Any%: -Some faux-credits roll.
Could we add a few more supermods/mods that are currently running this? I know there's at least a couple of pending runs and a need to clarify rules on the Any% section.
Kelticdave was requesting it over on the site forum, so I'm guessing he'd be up for doing it.