Hi!
I've been using the site API for a moderation tool. I query the pending runs queue for a few games, making sure to do as few requests as possible, but I do need up-to-date data from them. It happens very frequently that I get stale cached requests; while the site is up to date, it takes 15m+ for the API to catch up. I tried a few combination of HTTP headers but none of them solved my problem. What would be the appropriate way of handling this?
Thank you!
Hey everyone!
I'm considering to run this game eventually. Had a bit of time today and decided to find out whether the game had any ingame timer which could be used in place of RTA no load. I found it and made a LiveSplit script, you can check it out here:
https://gist.github.com/veeenu/249cde1f3c74b9e714f47749bd8cc47f
One caveat: this doesn't take into account time spent in the main menu, this means that if there are glitches which exploit the menu the time spent doing them wouldn't be counted. Also loading previous savefiles would "rewind" the timer and likely invalidate a run - that is, if rules say so. So this might not be useful after all, but it doesn't make sense not to share it. :)
It's too bad this game doesn't have many runners, or runs at all, I found it very fun and speedrun-worthy.