I recommend talking with either @Steg_Darkhorse or @LeCadd since they moderate the CE board and see what can be done. There's also place for challenge runs there, if you want to bring more ideas.
We could make a separate category from 100% where dispatch missions are not required. I see it as the next best solution for the dreaded dispatch missions.
Understood. Just for clarification, the changes I proposed will only affect the success rate and the time they will take to finish, soldiers will still die and vehicles will still be destroyed at the normal rate.
The changes in the guide will affect every dispatch mission, but their "requirements" are unchanged. However, it's definitely possible to change their requirements. Here's the code for dispatch missions, it's "unminified" for ease of reading:
TppMotherBaseManagement.RegisterDeployBasicParam { -- Defines the basic parameters for dispatch missions.
missionListRefreshTimeMinute = 12, -- How long it takes for new dispatch missions to show up, in minutes (can be lowered to "0.1").
-- My guess is that the following affects the "draw" chance per "soldier"/"soldier rank"(?)
drawCountPerSr = 10,
drawCountPerR = 4,
-- The following parameters affects how much a given vehicle/walker gear/battle gear increases your win rate.
powerTransitVehicle = 200,
powerBattleVehicle = 800,
powerWalkerGear = 1200,
powerBattleGear = 3500,
-- The following parameters affects much your win rate will be penalized if you don't have the required amount of vehicles to dispatch.
minusWinRateTransitVehicle = 5,
minusWinRateBattleVehicle = 10,
minusWinRateWalkerGear = 15,
minusWinRateBattleGear = 50,
-- The following affects the minimum and maximum win rate, the rate of soldier deaths and the amount of soldiers required.
winRateMin = 5,
winRateMax = 95,
deadRateMin = 3,
deadRateMax = 50,
deadRateUpDownCorrection = 1, -- Idk ¯\_(ツ)_/¯
teamStaffCountMin = 5
}
TppMotherBaseManagement.RegisterDeployBasicParam { -- This creates a dispatch mission.
deployMissionId = TppMotherBaseManagementConst.DEPLOY_MISSION_ID_RANDOM_10007, -- The "ID" of the mission.
category = TppMotherBaseManagementConst.DEPLOY_MISSION_CATEGORY_COMBAT1_PERSON_GUARD, -- The "category" of the mission. e.g.: "Rescue POWs".
rarity = TppMotherBaseManagementConst.DEPLOY_MISSION_RARITY_SR, -- My guess is that this affects the chance of the mission showing up(?)
-- The following affects the Combat Unit requirements.
combatSectionRank = "A",
combatSectionStaffCountMax = 10,
-- The following affects what accompanying unit will be deployed with the Combat Unit and it's requirements.
subSection = "BaseDev",
needSubSectionRank = "G",
needSubSectionStaffCount = 5,
-- The following parameters affects how many 4WDs, trucks, APCs, tanks are required, and how many you can deploy, for the mission.
_4wdCountMin = 0,
_4wdCountMax = 0,
truckCountMin = 1,
truckCountMax = 2,
armoredCountMin = 0,
armoredCountMax = 0,
tankCountMin = 1,
tankCountMax = 1,
walkerGearCountMin = 0,
walkerGearCountMax = 1,
battleGear = false, -- If the mission requires the Battle Gear.
-- The following affects the "base" win rate and the rate of soldier deaths.
baseWinRate = 50,
deadRate = 20,
-- The following affects the amount of time, and an additional random amount of time, a given deployment will take, in minutes (can be changed to "0.1").
timeMinute = 120,
timeMinuteRandom = 60,
-- This is pure flavor, it affects the location on the globe the mission takes place.
latitude = -18.3,
longitude = 15.5
}
There's a lot a customization for the deployment mission. However, I'm not sure if I'm ok with lowering the requirements for them. Lowering the amount of time they take is already a blessing, and being able to have a guaranteed victory too, IMO.
I decided to make a guide on how to patch the game to make dispatch missions have a maximum win rate of 100% and finish instantly, so you all can try it yourselves:
First you'll need GzsTool, a tool used to unpack and repack Fox Engine files.
- You'll also need to install Microsoft .NET Framework 4.5
Second you'll need NotePad++, a text editor that will help us save a lot of time.
With GzsTool on hand, unzip it somewhere and drag the "data1.dat" file, located in the "master" folder of your MGSV: TPP installation, on GzsTool's executable - before doing so, I recommend placing it in a different folder as GzsTool will unpack everything on the folder the file is in. A command prompt window should popup displaying the progress of unpacking the file. After GzsTool finishes unpacking the "data1.dat" file it will generate a folder named "data1_dat" and a file named "data1.dat.xml".
Now, go to "data1_dat/Assets/tpp/motherbase/script/" and open the file named "MbmCommonSetting30Deploy.lua" with NotePad++. Once opened, press "ctrl + h" and enable the "regular expression" option. As a heads up, for everything you'll be pasting in, be sure to EXCLUDE the double quotes. On the "find what" text box paste "(,winRateMax=)(\d+)" and on the "replace with" text box, paste "${1}100". Click on the button that says "replace all", and then paste "(,timeMinute=|,timeMinuteRandom=)(\d+)" on the "find what" text box, replacing it with "${1}0.1".
Save the changes and go back to where the "data1_dat" folder is located. Look for a file named "data1.dat.xml" and drag and drop it on GzsTool's executable. A command prompt window should popup and after a couple of second GzsTool should finish packing it as a "data1.dat" file. Before continuing, make sure to backup the original "data.dat" file located in the "master" folder of your MGSV: TPP installation. Copy the new "data1.dat" file GzsTool made, and paste it into your MGSV: TPP's "master" folder and you are done.
Now all dispatch missions will have a maximum win rate of 100% and finish instantly, have fun!
Hi everyone,
I'd like to ask how you would feel about allowing mods for the 100% run of the game (PC only) where the dispatch missions could have a success rate up to 100%, instead of 90%, and be completed instantly. I dabbled into modding unpatched, that's how I made my 100% save, so I could make a mod for both 1.01 and 1.02 for you all to test and see what you think.
That's all, have a nice day, Boss!
I agree that not using D-Horse would be more challenging since you wouldn't be able to use him to avoid soldiers* with its "new breed of stealth". But it's there, no reason not to use him.
I understand that it was supposed to be "equipmentless", but I guess the old mods decided to name it "subsistence" instead, which in turn created some confusion. I mean, with a name like that you would expect it to have the same rules as the game's. This is all because someone reached out to me asking why swimsuits are allowed 😂
I guess that if you agree with it I'll have some peace of mind, I don't want to remove old runs without a reason.
Hi everyone,
in an effort to make subsistence an interesting and fair challenge run, and more consistent to how the game works, we are presenting new rules for it:
- complete the minimum mission requirements in the fastest time possible in a single segment
- all weapons and items OSP (on-site procurement)
- you MAY deploy with weapons in your loadout, but you MAY NOT use them and MUST swap them for other weapons you find during the mission.
- you MAY NOT deploy with items or support weapons in your loadout.
- you MAY deploy with whatever tools in your loadout.
- you MAY NOT deploy with a vehicle, but you MAY use any vehicles found during a mission.
- you MAY start a mission from the ACC or Free Roam.
- use of the Chicken Hat, Reflex Mode, Supply Drops, Buddy Deployment, Support Helicopter Air Support, and Support Strikes is NOT ALLOWED
- use of Support Helicopter Pick Ups is ALLOWED
- use of any uniforms but Olive Drabs is NOT ALLOWED
- use of Bandanas or Balaclavas is NOT ALLOWED
- use of any bionic arms but the standard Bionic Arm, or it's Silver or Gold variants, is NOT ALLOWED
- use of Mother Base Soldiers is ALLOWED
- use of preemptive weather modifications are ALLOWED
- use of the "Wrong Start" glitch is NOT ALLOWED
- strats that allows for an instant/trivial automatic completion with very little or no dependence on execution within the timed portion of the run, WILL NOT BE ALLOWED
(It should be added that the use of D-Horse at the start of Phantom Limbs is allow - feel free to voice your opinion on this decision)
Most of the rules reinforce what was discussed in the original forum post by @CPZXIII. I also wanted to reinforced that achieving the No Traces or Perfect Stealth, No Kills bonuses is not a requirement. However, one rule changes it all: you are only allowed to use Olive Drabs. Why? The game forces you to use it when you start a subsistence mission, and it also prevents the use of other uniforms with different camo indexes and swimsuits, which increase the movement speed of mother base soldiers. This means that all previous runs that used a different uniform will be removed.
This is a list of runs that will be removed once the new rules are put in place:
EP1 Phantom Limbs by @CPZXIII; Reason: Uses swimsuit. EP1 Phantom Limbs by @CPZXIII; Reason: Uses swimsuit. EP3 A Hero's Way by @CPZXIII; Reason: Uses swimsuit. EP4 C2W by @CPZXIII; Reason: Uses swimsuit. EP10 Angel with Broken Wings by @CPZXIII; Reason: Uses swimsuit. EP14 Lingua Franca by @CPZXIII; Reason: Uses swimsuit. EP31 Sahelanthropus by @Salok; Reason: Uses DD, which is already banned. EP42 Metallic Archaea Extreme by @Salok; Reason: Uses fatigues different then Olive Drabs. EP44 Pitch Dark Total Stealth by @CPZXIII; Reason: Uses swimsuit. EP47 The War Economy Total Stealth by @CPZXIII; Reason: Uses swimsuit. EP48 Code Talker Extreme by @CPZXIII; Reason: Uses swimsuit.
As you could tell these are all the subsistence runs currently submitted to the boards. You could argue that some should remain on the boards, but I don't want to start a trend and allow runs that break the rules - for example: using DD during Sally's fight, it's silly but the rules must be enforced.
Feel free to ask any questions or give suggestions. Thank you.
After more than a month, and the small interaction with the post, we decided to lock the thread.
No major changes will be made to the rules. But we specified that "Parasite (Camouflage)" is not allowed instead of "Parasite Suit", hopefully that will avoid confusion.
There's no problem with it. We don't ban the use of the definitive experience or DLC items. It might be better for you if you're planning on running new game as the definitive experience gives you 'free' staff members as you progress through the game.
There's a difference if you're planning on running on console though. IIRC you can't downpatch to 1.01 with the definitive experience, only with the standard edition. But with the PC version you can downpatch to 1.01 with both.
Hello everyone,
recently we've made some changes to the boards, more specifically with the regions and the rules regarding it:
We've removed "EUR / PAL" from the 'selectable' regions for submissions. Reason being that there are no know differences between PAL and NTSC. Also, there are only two versions of the game: "ENG" and "JPN"; one that uses the English voice over and the other the Japanese voice over.
The new rules regarding regions goes as follows: If you played on the "ENG" version, select "USA / NTSC" on the submission form; If you played on the "JPN" version, select "JPN / NTSC" on the submission form.
Thank you.
Definitely allow all uniforms for PSNK. not all for NO TRACES, given how you would just be able to tank Extreme Sally and Skulls with the highest grade uniforms, so only the +3 defense ones.
Can't say I'm a fan of allowing the downright broken stealth camos, so that's a no no. But I think it would be fun messing around with the flares for PSNK.
Air Support is kinda dumb, simply calling Pequod to and LZ has the same affect and doesn't break the PSNK or NO TRACES bonuses. So for me Air Support is a no for both.
In regards to allowing certain Bombardments for PSNK. I think that regular bombardments will just be too op for certain missions. Can't see why Smokes, Sleeping Gas or Chaff should be banned. Still unsure about allowing Weather Modification, might change my stance on it.
Fulton Ballista for PSNK? why not.
Hello Everyone,
Me and @Steg_Darkhorse have been thinking about allowing certain rank-lowering items for the PSNK and NO TRACES categories. This thread will serve as both a poll and discussion topic. This discussion came up in part due to how the board currently has runs that conflict with the listed rules (i.e.: PSNK does not allow the use of anything rank restricting, but bombardments have been used in runs and do not break the PSNK bonus. The Parasite Suit is listed as banned for NO TRACES because of rank restrictions, but the mist parasites does not lower your rank and has been used in NO TRACES runs).
In order to clear up what is and isn't allowed while also keeping to the community wishes, we'd like to invite runners to give their opinions on some of these potential changes and clarifications. Please note that depending on how this discussion goes, SOME RUNS MAY BE REMOVED FROM THE IL LEADERBOARD. Please keep that in mind.
Here's a list of all rank-lowering items:
Uniforms:
- SV-Sneaking Suit (Grade 6), or greater;
- Sneaking Suit (Grade 6), or greater;
- Battle Dress (Grade 6), or greater;
- Sneaking Suit (NS) (Grade 6), or greater;
(every uniform increases it's defense by "1" every Grade from the 6th. Battle Dress increases it's defense by "1" every Grade from the 3rd.)
Items:
- Stealth Camo.PP (Grade 3), or greater;
- Stealth Camo (Grade 6);
- Parasite (Camouflage) (Grade 4), or greater;
- Flare Grenade (Grade 3), or greater; (throwing a Flare Grenade will break NO TRACES.)
Helicopter:
- Air Support; (can, and probably will, kill soldiers breaking both PSNK and NO TRACES.)
Fire Support:
- Bombardment; (if used against vehicles it will not count as a kill, meaning you can attain the PSNK bonus with (for example) the Episode 41 Any% strat.)
- Smoke;
- Sleeping Gas;
- Chaff;
- Weather Modification; (Weather Modifications such as Sandstorms will prevent you from attaining S-Rank, but you are still able to achieve the PSNK bonus with them; note that, if a "natural" Sandstorm happens during a mission it will not break NO TRACES nor restrict your rank; note also that, the Parasite Mist item achieves a similar effect as sandstorm - without the noise covering - but it does not restricts your rank to a A-Rank; note also that, Rain has the ability to temporarily stun Skulls and Quiet. both versions of the Metallic Archaea and Code Talker missions only allow for weather modifications in-mission, but both versions of Quiet's fight allows for pre-mission weather modifications.)
(all types of Bombardments breaks NO TRACES.)
Buddy Equipment:
- F-Ballista (Grade 5), or greater; (using the fulton ballista breaks NO TRACES.)
The polls where separated by item type and category. Meaning you could vote for certain items being allowed for PSNK and, at the same time, banned for the NO TRACES category. (The Items mentioned in this list are the same mentioned on the list above.)
Uniforms:
-
allow all Uniforms for PSNK;
-
allow only the Battle Dress for PSNK;
-
allow only the Sneaking Suits for PSNK;
-
allow only +3 defense Sneaking Suits for PSNK;
-
ban all Uniforms for PSNK; (as is)
-
allow all Uniforms for NO TRACES;
-
allow only the Battle Dress for NO TRACES;
-
allow only the Sneaking Suits for NO TRACES;
-
allow only +3 defense Sneaking Suits for NO TRACES;
-
ban all Uniforms for NO TRACES; (as is)
Items:
-
allow all Items for PSNK;
-
ban all Items but the Flare Grenade for PSNK;
-
ban all Items for PSNK; (as is)
-
allow all Items but the Flare Grenade for NO TRACES;
-
ban all Items for NO TRACES; (as is)
Air Support:
-
allow Air Support for PSNK;
-
ban Air Support for PSNK; (as is)
-
allow Air Support for NO TRACES;
-
ban Air Support for NO TRACES; (as is)
Fire Support:
- allow all types of Fire Support for PSNK;
- allow some types of Fire Support for PSNK; (please elaborate)
- ban all types of Fire Support for PSNK; (as is)
Buddy Equipment:
- allow the F-Ballista for PSNK;
- ban the F-Ballista for PSNK; (as is)
Vote here! https://strawpoll.gg/poll_set/my-poll-set-102
We appreciate your time and contributions! If any clarification is needed just leave a comment.