The further I get in the game the more I'm inclined to believe everything spawns based on proximity triggers. The sharks still weird me out though and I'm not sure why they occasionally spawn in varying heights or move off-cycle from one another when given what feels like the same movement. It might just be that small differences in positioning change their spawns radically.
Is it known what causes the sharks to spawn at different heights? I’ve had sharks spawn too low to run under at various points in practice and I’m not sure if it’s random or driven by positioning or something.
Haha that's all fair. I was also surprised an emulator run was accepted to begin with because yeah the load times are way faster. Thanks for moving it to its own board instead of straight up taking it down though.
I've played the game casually but trying to guess the instant-knockdown timings without buffers was proving way harder than buffering which mostly just the exception of Bob so far.
I'm not quite sure on fastest possible moments. My Gabby Jay which I've been copying from Zallard's video has just been duck for as long as possible, right body blow, super uppercut, and I've managed a 6.28 with that once (I think the fastest Gabby Jay on US is 6.26 or 6.23)
I've been trying to learn the speedrun from a couple guides and a bunch of videos. I'm up to the major circuit and trying to recreate the buffer strats I'm seeing on some of the videos here is proving inconsistent for Dragon Chan and especially Bob Charlie (I'm like a couple frames early or late more than half the time).
Any good tutorials you can recommend?
Not the best example but the fastest I could find. Normally players will go back and (especially in India) start passing the ball before throwing and that's usually RIP urn
What's a good way to avoid having the enemy team just put themselves in the way of the pass back to Sam? I've lost like 5 or so runs to a guy just eating a pass with his face and then wasting 30 seconds before trying to hit me.
Semi-OT but should we submit new times here or wait for them to be ported over from the Megaman RTA boards again?
I've been doing savestate practice against Bospider for like 3 hours and I can win maybe 60% of the time now without armor or subtanks.
I've figured out how to reliably deal with the small spiders but I'm still having trouble reading a path that hits more than 3 or 4 rungs.
I didn't see anything on the RTA Wiki about boss strategy or anything so I figured I'd pose it here.