The only problem is we can't measure "Legal" stages. Everyone has different opinions on stagelists. May e having only Battlefield/Omega forms works better for this. Being able to choose the CPUs characters would make it more optimizable imo. Instead of just 20 battles in a row against a CPU, which would get boring, picking good matchups would make it a lot more fun to watch.
Even if drift doesn't affect it that much, it puts some players at a disadvantage for something out of their control.
I'm guessing Pokeball+, since the Joycons drift so much that it affects the time by a substantial amount, and playing Mobile isn't really possible since we can't record that well.
Usually games have a speedrun where the goal is to reach the end credits. That seems like a fun thing to do for Tomodachi Life, and I'm just generally confused on how any% doesn't exist.
What does he even have to gain from saying the run was real, he's already on the suspicious list and he's just making it worse for himself
The footage also skips forward constantly in the nether, and there's no on screen timer to tell if his time skips forward too. The biggest skip forward I noticed was before opening the chest in the bastion.
Barthwageaar looks like they're moving faster than they should be, which might just be a high FOV, but it still looks weird. The footage is also messed up at some parts, where the whole screen is unseeable until it goes back to normal. I haven't found any solid evidence yet, but I'll keep looking just in case
How fast can you catch the best pokemon in history? Timer starts when you gain control, and ends when snom's pokeball clicks.