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主题: Run 3
Queensland, AustraliaRubiksmath2 months ago

Hi - I can't recall if you're in the discord or not, if not, I recommend you join as there's people more knowledgeable than me with flashpoint there. As for what I can say - if you go to the guide I wrote here it contains instructions about playing the game locally using a standalone local flash player application. Hope I helped.

主题: Run 3
Queensland, AustraliaRubiksmath4 months ago

Having read this, I think there’s actually some good ideas here. Infinite mode categories actually hadn’t crossed my mind - some interesting ideas might include as was already suggested power cell thresholds, or distance thresholds for example.

There is also the fact that speedrun.com does have better integration for high score leaderboards now and that seems like a reasonable idea to me for infinite mode, perhaps even including splitting by characters or respawns or power cells collected.

If you haven’t already, I recommend joining the discord and we’d be happy to discuss more ideas for categories, either main, misc, or extensions.

Sorry that I only just read this now, but it’s better late than never I suppose.

主题: Run 3
Queensland, AustraliaRubiksmath2 years ago

Might try this

Oh_my_gourdness 喜欢这个
通关记录: Run 3
Queensland, AustraliaRubiksmath3 years ago

i hope thats a joke lol

主题: 2048
Queensland, AustraliaRubiksmath3 years ago

They were removed because they were trivial, especially with the NKRO exploit which let you get these tiles in fractions of a second. I wouldnt mind a cat extension for them however a user had a particularly laggy computer, that when coupled with NKRO lagged the timer in some way and caused it to think that he achieved impossible times, and as lag varies from computer to computer the categories were removed. I myself had a similar issue actually, where I would get 3 or 4 tiles which the game said I got at the exact same instant, however the footage shows that the start of each of these runs corresponded to a lag spike.

主题: Run
Queensland, AustraliaRubiksmath3 years ago

Makes sense, I'm happy with that

ChubbyChops_109 喜欢这个
主题: Run
Queensland, AustraliaRubiksmath3 years ago

Thats the one thing which has stopped me from doing things like this in the past, which is why I think it should generally stay on unofficial leaderboards. A better idea might be a "minimum" jumps category, however the times are sorted by amount of jumps (lower=higher up) and in the case of ties, then it is decided by time. This makes more sense to me, what do you guys think?

unholyactor 喜欢这个
主题: Run
Queensland, AustraliaRubiksmath4 years ago

to skip the start of each level in html5 you can just hit r and it will teleport you forward =)

Sandstorm187 dha 喜欢这个
主题: Run 3
Queensland, AustraliaRubiksmath4 years ago

you get a world record i guess. then you become the most epic gamer of all time.

主题: Run
Queensland, AustraliaRubiksmath4 years ago

We can make one, although at the top level splits arent often used

Queensland, AustraliaRubiksmath4 years ago

It nearly worked out for korbanoes today, he had a run with it die to 1/3 at 14 min with 209 block stronghold

Queensland, AustraliaRubiksmath4 years ago

oh it was reinstated 17 min ago

Queensland, AustraliaRubiksmath4 years ago

I imagine any 1.16 ssg seed would definitely be a 12 eye, i see no reason for it to be anything less unless somehow theres a perfect combination of fortress+pearl but like thats losing time to an optimal 12 eye anyways so... yeah id say 12 eye is the way to go

主题: 2048
Queensland, AustraliaRubiksmath4 years ago

Answering your question more thoroughly, The fastest times were 0.054 then a few in the 0.2s. But then someone experienced large amounts of lag and getting impossibly fast times in demonstration (did not submit those runs out of respect iirc) throwing the timing of the small categories into question, and i assume for reasons like this that it was removed.

主题: 2048
Queensland, AustraliaRubiksmath4 years ago

it used to be a category, but was removed along with all small tile categories.

Queensland, AustraliaRubiksmath4 years ago

huh okay, i just thought that the world continued generating strongholds indefinitetly since it appeared that the stronghold density was the same out at 30 million blocks as it is at 5 million or 0. ill have to investigate further.

Queensland, AustraliaRubiksmath4 years ago

if that is true then that sure is interesting since mojang previously in java fixed a glitch where 12 eyes didnt activate.

sWinTuZ 喜欢这个
Queensland, AustraliaRubiksmath4 years ago

in bedrock each world generates an "infinite" amount of strongholds so i would say the chances of there being a 12 eye are very high but the closest one being a 12 eye? chances of that are very low.

未知
Queensland, AustraliaRubiksmath4 years ago

yeah we had it as infinite but had to remove it for a little bit

Queensland, AustraliaRubiksmath5 years ago

the requirements listed seem fine , but if you are to truly lose, i feel like you should lose in 3 on 3 contest basketball, that way you actually lose the game rather than get 0 points.

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Web and flash game speedrunner.
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