How are we adjudicating timing when a run reached the endpoint during an animation cancelled cutscene? It looks like glitched runs will often have the final input during a cutscene making it tough to tell exactly when it ended.
Prisi, in your last run that I see is now up as the WR - you open the handbag at the end but you don't take it or the items inside into your inventory. Under the ruleset we workshopped out, I think that disqualifies it.
I believe you also said that you feel like it should also include unlocking every address so the map is 100% unlocked as well, which makes sense to me.
And then does anyone know if any other items that are missing from the route that aren't picked up other than those related to Sugar's handbag?
There's many more "hotspots" than listed on that site. I found one by accident during the blind mini-race, and someone is checking the code to find more.
There's 2 reasons why that's not a very easy solution.
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Each game is generally limited to one board. A "Category Extensions" board may be allowed to popular games to accommodate additional category sections on a case by case basis. This game is not popular enough to justify that.
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Category extension boards must be requested by moderators of the existing game through the Support Hub i.e. you'd have to do it.
Makes sense for a game with a lot of auto scrolling to have alternate goals. Even the TAS for these genre of games often considers "style" as a factor in determining the best runs.