Noted. Was just listening to a podcast while playing offline but I fully understand
I will do some testing in the next days to verify. But if there is a way to make the timer stop by skill I am totally fine with using IGT again.
The whole intent of my request was to make it fair but I was lacking the knowledge of there being a way to cut the IGT short.
Also: Is there another site for speedrun leaderboards that is popular in asia? Because he got a WR with video evidence and doesn't submit the run here.
Also, the phenomenon where the number of deaths is not reset occurs when you press start immediately after clearing the game. The corpse also remains in the same position.
This can absolutely be used to save time on the standard map. Having to perform a full run just to get started on runs seems really lame. So I'm in favour of resetting the level to have the death counter reset.
Does resetting the level also get rid of the shortened goal time?
Time when the timer disappears:
Current WR: 4:38.36
My run: 4:29.96
Displayed final time:
Current WR: 4:51.85
My run: 4:32.93
I just finished a run and the timing at the end done by the game was wrong.
My run finished around 9 seconds ahead of the current WR but the game somehow didn't add the cutscene at the end to the timer (at least I think that is what happened).
So the final displayed time was 19 seconds faster for some reason even though my run was just around 9 seconds faster.
If you look at my try count you can also see that I somehow start with having 1 death already. I have no idea why that happened.
I think changing the timing method to end the time on the frame the timer disappears and the final cutscene starts makes more sense to avoid any unfair advantages for when the IGT stops early
Link to the run: