Hello! I notice the WR run of this game has an unconverted SGB time as the recorded time.
The standard for most GB speedruns is to convert SGB times; since the SGB runs faster relative to a normal Game Boy. " Hardware: If you play on the original Super Game Boy (SGB), please submit your run with a coverted time (http://nudua.com/convert). This is because the SGB uses the clock speed of the SNES, not the GB, and runs 2.4% faster (https://kb.speeddemosarchive.com/Super_Game_Boy_timing). "
I was wondering if this was unknown to the runners and mods or if it was a choice of the board to allow for the game to run too fast? If allowed; it gives a massive advantage relative to original hardware.
Thanks!
Thanks a bunch!
Small typo though, the emulator is called 'Gambatte' :)
--
Do you think we could also add a stipulation for converting SGB1 times? This is a standard among GB boards.
Hardware: If you play on the original Super Game Boy (SGB), please submit your run with a coverted time (http://nudua.com/convert). This is because the SGB uses the clock speed of the SNES, not the GB, and runs 2.4% faster (https://kb.speeddemosarchive.com/Super_Game_Boy_timing).
Thanks!
Hello!
I was wondering if you could tell me what emulator was used for this speedrun?
And since some emulators vary greatly in accuracy; I was wondering if we could added accepted and banned emulators to the rules.
The standards for GB Speedruns is to blanket ban VBA for it's extreme inaccuracy and whitelist bgb and Gambatte for being well testing and the most accurate.
Thanks
Hello!
I was wondering if you could add the other platforms to this game. ? {GBC, GBA, GBP, SGB2, GBI}
I find there is value in knowing the hardware runs were done on.
Thanks!
I honestly forgot I followed this game; but I would still be personally interested in some ILs. I may work on some IL PBs this weekend for fun.
Score attack and speedruns is a weird grey area; so I will leave that up to the active mods to discuss.
And the Boss% runs I think could just be added as ILs; given that's basically what they are. :)
What categories were you interested in; and what rules did you have in mind for them? :) Do you run any of the categories you're proposing/ have run vids of them?
I find the key to adding new categories is that there are actual active runners; opposed to just thinking of categories that could exist.
I agree with you that there could be some value in other categories for this game. I never ended up running this myself because I'm just not capable of beating the game, so other categories (or even ILs?), could be of value. :)
Oh that's the Pokemon build of Gambatte! I've been meaning to check that out; that just might work even if it's comparable to the DMG I would be happy with that. If we find that we can put hardware and the emu on the same page then I'd be fine with a misc category.
I was only uncomfortable with the idea of an emu being able to use it's tools or quirks for a time advantage. I'll update my with my tests later tonight but I don't see why we couldn't have a misc category limited to that emu either way. :)
I will download those tonight and pair them against the SGB2 reset times, out of curiousity! Thanks for the work assembling these; but I still have a few questions and reservations.
"would make it a more even playing field between emu and at least GBP" Do you know how much closer to accurate this is? How many ms it is off between GBP and r614 ?
And are you testing with GBP or GBi(Which is more commonly used in GB speedrunning)
My main concern is that I know GBP and SGB2 have different boot times; so this would still leave a disparity between platforms. As well as limiting people 2 a single emu (I know some people have to use bgb because of issues with gambatte reading all of the controller inputs of some controllers)
Hello!
Nice find! This is something Petracide and I had noticed recently as well and were discussing.
The hard reset saves time on all tested hardware; however, Super Game Boy 2 and Game Boy Player all have longer boot times than an emulator. This would give an immediate (And on 'all levels 1 quests', a significant) advantage over hardware runners. Given, I am the only hardware runner at the moment.
If the game had it, a soft reset would put us all on the same level, but a hard reset offers an edge to Emu players over any hardware (Except maybe DMG/GBC/GBA; but its rare for people to record them). The 2 common hardware standards for GB spreedrunning would be at a disadvantage over Emu if we allowed for hard resets.
These were the things making me hesitant to incorporate it into our runs. With enough interest, we could add a (hard reset) variant for the categories. But in the interest of a fair playfield, I believe we should add 'No hard resetting' to our category rules.
Just my two cents!
Welcome!
If you're looking to record directly on a hand held; then pointing a camera/webcam at your device may be your only option outside of expensive mods. (I've seen a crazy DMG mod that outputs VGA).
Most people who want to play on hardware go for GBP, GBi, or SGB2. (I use my SGB2 for it's ease of recording and comfort of a big screen)
[big][big] Season 3 Week 5 Race Results [/big][/big]
[section=Sparkster (SNES) - Race 1]
- @Nobleboy77 13:16
- @d4gr0n 13:18 FF. @DarQ_Massacres --:--
[section=Sparkster (SNES) - Race 2]
- @d4gr0n 13:09
- @Nobleboy77 13:19
- @Knight 22:49
- @Aureus_Lunae 27:22
- @HowDenKing 44:09 FF. @Legs --:--
[section=Totals Week 5]
- @Knight 13pts
- @DarQ_Massacres 10pts
- @Legs 6pts
- @JuegAriel 5pts
- @crazeyawesome 4pts
- @d4gr0n 4pts
- @Nobleboy77 3pts
- @Bigpro19000 2pts
- @SomeGirl 2pts
- @HowDenKing 2pts
- @Aureus_Lunae 1pt
[section=Next Week] Next game will be Tetris 100 lines. Future games and votes for the next weeks game you can find on our Discord.
Yo Noid: https://www.speedrun.com/Yo_Noid
Yo Noid 2: https://www.speedrun.com/yo_noid_2
1 is an old bad game; 2 is a recent fan sequel. Both are great speedruns; 2 is fun casually as well.
I also know a lot of runners that run games without using splits. Either because the game is too short (Caesars Palace any%) or because the game has IGT, or because they simply don't care for them (@MelonSlice)
Splits are great supplemental information, but aren't of much inherent value.
I'm from the GB community, and GBi and SGB2 are our hardware standards.
I can't speak for GBA or GBC, but you'll be accepted with GBi on nearly every GB board if not all of them.
Hi!
I just wanted to let you know that Emulator runs are still set as banned on this board. This means that people can't tick the emulator box, marking their run as such.
I think that this is useful information! So if you accept emulator runs, you should allow the people submitting to mark it as such. :)
In case you don't know, this is where the setting is, under the 'edit game' page.
NintendoSpy supports both generic PC controllers, and SNES (Assuming you tap into the cable, and have a microcontroller to run the software), as well as some others.
So you can use an emulator, and NintendoSpy to capture your PC Controller inputs. I do it with a USB SNES controller while running on emu.
I was just wondering if we could get SGB2 and GBI added as platforms for this game? Since they're so common in the GB Speedrunning community. :)
Thanks!
For sure! I mod a few Game Boy boards so I'm familiar with the standards.
Generally GB boards contain these 3 rules:
- Visualboy Advance/Visual Boy Advance-M (VBA/VBA-M) in any variation IS BANNED since it emulates GB games inaccurately. It is recommended to use BGB, Gambatte or BizHawk.
-For emulator runs, please state the name & version of the emulator used in your submission
-Times achieved on the Super Game Boy 1 should be converted using this tool: http://nudua.com/convert See this link for more details: https://kb.speeddemosarchive.com/Super_Game_Boy_timing
Thanks again for hearing me out. :)
Legs