评论
JapanKoiiroKagami2 years ago

I would like to know more about how to reproduce this skip. Is there an estimate of success rate? If it can be strongly influenced by the player, my preference would be to allow it. My foremost concern with disallowing it, or creating a separate category, is the matter of performing it accidentally. "Ah, I went too fast. Now I must restart." ...such a thought seems strange when doing a speedrun. It has been far too long since I played (unfortunately, I need a new PC), but it seems it doesn't save much time. If one category is only ten seconds faster than the other category, one of the categories would surely be ignored.

On the other hand, if the skip is based too much on luck, that could be a problem also. However, luck is part of the game. It can't be avoided. As long as the luck factor is not extreme, I think the skip is fine.

JapanKoiiroKagami2 years ago

There is a principle issue to consider with the creation of version categories. If Yorigami has v1.02 and v1.04, one version will be considered default. I do not believe people will compete on both versions. The question: is the faster version better, or is the newest version better? Each community has its own preference. It's a difficult question. Unfortunately, there was no response to SAS_rta's thread regarding this subject. If the community had a clear opinion, I would have made a decision then. However, no opinion was offered, so it was hard to decide. That being the case, I thought the status quo was okay for the time being. At least, it is possible to filter by version currently. I have no objection to creating a v1.04 category for specific characters if that is desired.

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JapanKoiiroKagami2 years ago

My sincere apologies for the delay in addressing this matter. I intended to create a thread to determine the community's opinion on "100%" or "All Routes" last month. However, I have been very busy. I have not even had time to play. Moreover, communicating in English is very difficult and time-consuming for me. I wanted to be inclusive of all members of the community, but as a result, I was far too slow to fulfill my responsibility.

Regarding categories. I believe it is fine to have both "FG2" and "FG3". "All Characters" (FG2) can coexist with "All Routes"/"All Endings"/"100%" (FG3). If there is interest from players. Personally, I intend to do "FG3" when I have time.

Regarding in-game time / real time. I have two concerns with the usage of real time. ① Inconsistent load times may cause players to have a competitive disadvantage. ② For "FG2/FG3", it would save time to restart the game to skip the ending between routes. However, I have observed issues with OBS detecting the game after restarting. I think it may be better to not skip the endings.

This is the extent of the my opinion. Of course, any decision should be based on the community opinion.

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JapanKoiiroKagami2 years ago

SAS_rta has agreed to become a moderator. I believe they are very well qualified. I hope this will be sufficient for now.

JapanKoiiroKagami2 years ago

とりあえず、合意は別のカテゴリーを作るそうみたいです。フランドールのany%サブカテゴリーを作りました。他のすべてのカテゴリーは下記のルールを追加しました 「All stages must be completed.」 もし新しいスキップが見つかりました、投稿する前に議論することができます。

For now, it seems the consensus is to create a separate category. A Flandre any% sub-category has been created. All other categories have had the following rule added: "All stages must be completed." If a new skip is discovered, it can be discussed before submission.

@SushiHeaven: I do agree that rejecting submissions that followed the existing rules is not ideal. However, in this case, SAS_rta said in advance that it would be fine to reject the submission. SAS_rta also stated that they do not want it to be allowed in the current category. So it is not a problem this time.

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JapanKoiiroKagami2 years ago

sas_rtaさんがこの動画を投稿しました。フランドールでリトライを10回使用することで、4つのステージをスキップできます。 これを許可すべきかどうかについての考えを共有してください。

sas_rta submitted this video. By using retry 10 times with Flandre, it is possible to skip four stages. Please share your thoughts on whether this should be allowed.

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