评论
NetherlandsGekki4 days ago

Hey everyone,

The full game and ILs have been completely reworked. The rules are now way more clear, the runs are properly seperated, and most importantly the IL rules have been completely fixed!

The old IL runs have been moved to their corresponding legacy category.

I highly suggest and motivate you to run the new IL runs!

NetherlandsGekki4 days ago

I have 0 clue what the previous mod did, but its fixed now

NetherlandsGekki5 days ago

Runs are currently being moved in order to make the boards look more clean. No submissions will be accepted until this is finished, but I really don't plan taking longer than Friday to finish this

未知
NetherlandsGekki6 days ago

Hey everyone, with the rework of the boards come some challenges and dilemmas that I cannot overcome myself. I would really appreciate your help in making decisions in order to turn this game into the speed game the community prefers. For this reason, I have created a Google Form with a few questions regarding what you would prefer or if you have any other things you would like to add. Please fill it in in order to improve the quality of our boards!

https://docs.google.com/forms/d/e/1FAIpQLSf_v5c5BjpGgOwo6jbxGHhiJGDjQPIfHlcqxZT4Ggblxzm7zg/viewform?usp=dialog

  • Gekki
NetherlandsGekki8 days ago

Interesting! I'll check it out

NetherlandsGekki9 days ago

I'm currently really against it, as this game has existed on speedrun.com for many many years and the category has never had a glitchless board, and I feel like it would be unjust to split the board now, but I will think about it a bit more

NetherlandsGekki9 days ago

@Festive it was actually discovered all the way back in 2018, then @Vizu mentioned it to me and told me it was easy with LHJ, so I went for it. Vizu has said that he still has about 6 seconds of timesave left though, but I couldn't find where that would be, so I'm just waiting for him to upload a WR run :D

Festive 喜欢这个
NetherlandsGekki9 days ago

Looking back I lost like 1-2 seconds to poor reaction time after LHJ, atrocious bin teleport, and slow wallhopping (it should be done in 4, not 5)

NetherlandsGekki9 days ago

IL rules and records will remain the same for a little while because wow these rules are screwed up

NetherlandsGekki9 days ago

Dear runners,

I have become the new moderator of this game. The rules will be reworked and stated much more clearly to avoid any confusion.

The start and end of runs will also be stated more clearly to increase the accuracy of runs. For example:

  • Any% 0 Mistakes: Run will start on the frame BEFORE you teleport, and will end the first frame the camera changes after entering the final cutscene.

Note that times may shift due to this! Thank you for your patience :)

通关记录: Roblox: DOORS
NetherlandsGekki1 month ago

wtf?

sunnyagus, annawesome 2 其他 喜欢这个
NetherlandsGekki1 month ago

🤫🧏🏻‍♂️

Zanum 喜欢这个
NetherlandsGekki3 months ago

I have another question, considering we can "continue when rocks are passable", isn't that technically still considered help from other players? And even if it isn't, could I not just remove the rocks myself and then start a new fresh run?

通关记录: Roblox: DOORS
NetherlandsGekki3 months ago

ABSOLUTE CINEMA

cinnamayans 喜欢这个
通关记录: Roblox: DOORS
NetherlandsGekki3 months ago

w sunnyanus run

speedwr, sunnyagus, Maximowskyy 喜欢这个
NetherlandsGekki3 months ago

The most important thing is you don't jump too late off the desk or you shouldn't be too far left of the desk.

"Coyote time" is the mechanic in Roblox where you have a few frames to jump midair after walking off of a part. However, this means you end up jumping lower than usual, because you were falling. You want to be as high as possible for the jump over the board, so you shouldn't have any coyote time at all

epiz 喜欢这个
通关记录: Roblox: DOORS
NetherlandsGekki3 months ago

dang it

Zanum 喜欢这个
通关记录: Roblox: DOORS
NetherlandsGekki3 months ago

^ idiot

Zanum, The_Zok 2 其他 喜欢这个
NetherlandsGekki3 months ago

Thank you for listening, I'm glad you understand! Yeah the rules seem a little outdated

NetherlandsGekki3 months ago

Where is that stated? It sure isn't in the rules. I also don't understand why Shift+F1 isn't a valid form of showing FPS, it clearly shows the FPS at which the game is ran. These rules need a rework...

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