Hey everyone,
The full game and ILs have been completely reworked. The rules are now way more clear, the runs are properly seperated, and most importantly the IL rules have been completely fixed!
The old IL runs have been moved to their corresponding legacy category.
I highly suggest and motivate you to run the new IL runs!
I have 0 clue what the previous mod did, but its fixed now
Runs are currently being moved in order to make the boards look more clean. No submissions will be accepted until this is finished, but I really don't plan taking longer than Friday to finish this
Hey everyone, with the rework of the boards come some challenges and dilemmas that I cannot overcome myself. I would really appreciate your help in making decisions in order to turn this game into the speed game the community prefers. For this reason, I have created a Google Form with a few questions regarding what you would prefer or if you have any other things you would like to add. Please fill it in in order to improve the quality of our boards!
- Gekki
I'm currently really against it, as this game has existed on speedrun.com for many many years and the category has never had a glitchless board, and I feel like it would be unjust to split the board now, but I will think about it a bit more
@Festive it was actually discovered all the way back in 2018, then @Vizu mentioned it to me and told me it was easy with LHJ, so I went for it. Vizu has said that he still has about 6 seconds of timesave left though, but I couldn't find where that would be, so I'm just waiting for him to upload a WR run :D
Looking back I lost like 1-2 seconds to poor reaction time after LHJ, atrocious bin teleport, and slow wallhopping (it should be done in 4, not 5)
IL rules and records will remain the same for a little while because wow these rules are screwed up
Dear runners,
I have become the new moderator of this game. The rules will be reworked and stated much more clearly to avoid any confusion.
The start and end of runs will also be stated more clearly to increase the accuracy of runs. For example:
- Any% 0 Mistakes: Run will start on the frame BEFORE you teleport, and will end the first frame the camera changes after entering the final cutscene.
Note that times may shift due to this! Thank you for your patience :)
I have another question, considering we can "continue when rocks are passable", isn't that technically still considered help from other players? And even if it isn't, could I not just remove the rocks myself and then start a new fresh run?
The most important thing is you don't jump too late off the desk or you shouldn't be too far left of the desk.
"Coyote time" is the mechanic in Roblox where you have a few frames to jump midair after walking off of a part. However, this means you end up jumping lower than usual, because you were falling. You want to be as high as possible for the jump over the board, so you shouldn't have any coyote time at all
Thank you for listening, I'm glad you understand! Yeah the rules seem a little outdated
Where is that stated? It sure isn't in the rules. I also don't understand why Shift+F1 isn't a valid form of showing FPS, it clearly shows the FPS at which the game is ran. These rules need a rework...