I started thinking recently and I wanted to know your guys opinions about the IL timing. I originally made it so that the timing ends when the white screen shows up after exiting the door at the end of the level as an easier way to time. However, a quicker way to end the level is by pausing and quitting back to the house (quitting after triggering quinn still saves everything collected and progresses the game).
So what do you guys think, should we change the IL timing to when you quit back to the house or keep the timing to when the white screen appears after exiting the door? I'm fine with either, just thought the door exit was easier to time.
@Nostalgia64 new game, since on a completed file (100% file) all the puzzles would already be solved and you wouldn't have to do them
I was thinking of making an All Levels NG+ category where it would pretty much just be played on a 100% file and playing every level from start to finish. This would be drastically different from any% because I honestly think that it could probably be done in under an hour.
I could add individual levels for any% and 100% categories (except for boss fights which would just be any%)
Rules should be changed, however I do think that the time limit could be raised to still allow some people to post times without video (for example, raise the time to under 1 hour instead of under 50 minutes).
Or make it so the top 10 times MUST have a video.
But if both options aren't possible, then yeah video evidence is the way to go.
Bringing up this post that I made about a month ago http://www.speedrun.com/The_Site/thread/g79jt/21#anzyv
Still curious if its possible to implement at some point in the future?
Any chance that on the user runs page, in the case of a co-op game, that it would only show your fastest co-op time instead of every different combination of players you've done runs with?
https://gyazo.com/39a55c322e0bd060c08665e71c1ddf53
Kinda annoying to look at and would be much cleaner just showing the fastest co-op time