I like not requiring eggs in 100% since they're not on the counter, but I don't have much experience in that category, so I'll leave the debate to the people who know it more than me.
Low%, it's tough to say, but I think map completion definitely shouldn't be considered since it would limit the possible routes and I think a great part of this game (and this genre in general) is the exploration involved in routing. The eggs I can see both sides of the argument, but I kind of lean towards the no egg rule.
I also like ATM.
Gameplay and Speedrun discussion for Rabi Ribi:
This is only somewhat related, but this seems like the most appropriate place to post this.
I recently submitted to add a game, but did not know you could not edit submissions after they are made. Could I have my original submission deleted? (The correct one mentions that it is a re-submission).
Sorry for the inconvenience.
I played the crap out of this game with my brother when we were kids. It could be a pretty good speedrun. The later levels can be pretty brutal, though.
I am planning on putting together a small live event (<25 people) in the Seattle/Oregon/BC area at my house or a small rented venue, depending on how many people would be interested in attending if I can get stationed there (born & lived in Seattle my whole life).
That'd be probably sometime in late 2016 though. I've budgeted it out and could probably spring a majority of the costs myself to make it easier for people to attend.
A rough plan would be to start on a Friday night, do some casual non-speedrunning probably multiplayer stuff for a little while so everyone can introduce/get to know each other for a little bit while everyone arrives, then speedruns and such for Sat/Sun.
I haven't really worked out the specific details though, since I don't plan on setting anything like that up for a while still.