Well, in Mario 64 there are so many stars that each new category brings a completely different route. 1 star is a glitch showcase, and 0 star is an even bigger glitch showcase. 120 star is our 24 bolt, 70 star is intended%, so 16 star is the only thing that seems a bit strange. However, unlike 21 and 22 bolts, 16 star has a large difference in route from the other categories.
As for the RTA/LRT thing, I'm honestly not sure why it wouldn't work. There could small optimizations that I have in my run (like better-timed dives to land quicker) that you don't. If you send me a run, I could see what the difference is.
I can't really separate the LRT and RTA, those are simply built-in timers that I can't change. As for more categories, 22/21 bolts still would simply be just "do an extra sub-area or 2". Also, the fact that my timer is slow also means my game is slow - it's just not very noticeable. The main reason why my WR was a WR was because I was using so many dives and playing really risky in BSF, while you were using longjumps to go past everything. If you just copy my BSF, do the trickjump, and perform CP at your usual level, you'll get the WR. Also a simple FLJ doesn't actually make you reset. It's only when you clip through a ceiling with it, which isn't too hard to avoid.
I've been trying to get a new 24-bolt run, but I keep falling into muscle memory and skip the L city subareas... that's the same reason why I'm having trouble with glitchless too. I've also been trying to finish my Scratch projects.
I was lagging a little bit. The timer is based on the in-game frames, not real-time.
I'll edit it so only corner jumps that help will be disallowed I guess
I was trying to do a run but I kept getting corner jumps
Alright I added the glitch/glitchless categories to everything. Also, I'm not sure if you realized I added the individual planet speedruns because you have WR in a lot of them but you haven't submitted any of them. So now we have 18 categories you can run. And 12 of them are completely empty at the moment.
Congrats! Why is your system clock ahead by 7 hours?
I added it to the rules. I also accounted for the "cursed Mr. L" glitch as well.
The timer still resets, it's the progress that doesn't. I could change that, but either way this should be banned because the actual inputs for the autosplitter would be different from the original, because in the original you would have to deal with the intro.
I'm guessing it was an accident, but don't include your full previous attempt in your run.
Oh, that. You probably hit a corner and the game tried to clip you out of it by going up. Assuming you were using the autosplitter, the crash check activated and killed you so the game wouldn't crash.
Look at the Cosmic Plains speedrunning guide by P4radox https://www.speedrun.com/super_mario_for_scratch_4/guides/y5qh1
It can't actually end in .840 because Scratch only runs at 30 frames per second. Therefore, I rounded it to the closest one, which was .830.
You can submit with milliseconds now, so I'll go in and edit those runs to have milliseconds.
I just lost a 9m 10s run because the Mechabowser phase skip failed for some reason...
Yes. It is only present in my version. I'm going to hop over and fix that real quick...