13
comment: if you're not counting my post as a count, wouldn't this be a double count therefore a reset?
SM64 peeps made a bot to automatically reject run if milliseconds gets added and give note for each run for why rejected. Maybe you guys could figure out the same thing to autoreject any that get RTA submitted when only IGT is allowed? Might be a little over the top but it's certainly an option to look into.
Easily one of my lowest hour counts overall for the year as a whole. Did way more casual gaming where I managed to beat over 50 games this year.
Really only 2 things that I've been trying to do for a while that I'm hoping I can fell in 2025:
- Rugrats: Search for Reptar any% WR - Need to really get back into this grind, which has been semi rough in recent times with the main controller I used officially dying and then having 1 run that was WR pace freeze on the last loading screen before the final level started really messing with my general motivation for running the game.
- Uncharted 2 & 3 Permadeath Complete - UC1 was done last year, UCLL was near the first third of this year, and I somehow managed to get through the slow paced UC4 before the weekend leaving just these 2 games as official LB games. (Golden Abyss the Vita game I plan to do as well, but there's no checkpoint tracking in the game thus making it harder to verify a run.) UC2 I actually got to Chapter 25 out of 26 and again have just struggled to get back to that point so am hoping I just get the run that gets through it. UC3 will more than likely be a breeze in comparison.
7
comment: the lock doesnt do much anyways other than let you edit your comment after the fact
14
comment: it may actually be back to 1 with a double count tho...
That rule is for Console Runs (N64/VC), not Emu... Listen to Twig