Podracer 101
指南
/
Podracer 101
更新时间 4 years ago Gamedraco

Here are the basics on the upgradible stats and what podracers are used in the game.

Highest and lowest by each upgradiable stat:

Traction/Anti-Skid: Highest: Level 4/5 and Max Upgrade Neva Kee and Wan Sandage: 1 Lowest: No Upgrade Boles Roor, Ark Bumpy Roose, Elan Mak, and Aldar Beedo: 0.3

Turning/Turn Responce: Highest: Max Upgrade Bullseye Navoir: 900 Lowest: No Upgrade Ark Bumpy Roose: 202

Acceleration: Highest: Max Upgrade Neve Kee and Ark Bumpy Roose: 0.3 Lowest: No Upgrade Ratts Tyrell and Aldar Beedo: 4.00

Top Speed/Raw Top Speed: Highest: All Pods hit 650 Max Upgraded Lowest: No Upgrade Slide Paramita and Ody Mandrell: 475

Air Brake/Air Brake Interval: Highest: Max Upgrade Wan Sandage, Toy Dampner, and Bullseye Navoir: 14 Lowest: No Upgrade Clegg Holdfast: 45

Cooling/Cool Rate: Highest: Max Upgrade Slide Paramita: 20 Lowest: No Upgrade Gasgano: 1.7

Repair: Highest: Level 4/5 and Max Upgrade Slide Paramita and Max Upgrade Bullseye Navoir: 1 Lowest: No Upgrade Ark Bumpy Roose: 0.1

When Each Podracer Hits The 650 Raw Top Speed Max:

Only one stat in Top Speed is maxed out on every single pod as all hit 650 fully upgraded. However, not all podracers hit the 650 max at the same part level depending on their raw top speed stat under the stock Plug 2. Upgrades for Top Speed come in 40 unit increments with each part level up, meaning the raw top speed cut off for 650 is lower by 40 units with each part level up too. The highest part level for the Top Speed stat is the level 5/6 Block 6 with a +200 gain, and a 450 base speed unit threshold.

Here is the 650 Top Speed Elimination game:

Plug 3 +40: Threshold: 610: Pods eliminated: None

Plug 5 +80: Threshold: 570: Pods eliminated: Sebulba (600), Boles Roor (590), and Ben Quadinaros (575)

Plug 8 +120: Threshold: 530: Pod eliminated: Mars Guo (540)

Block 5 +160: Threshold: 490: Pods eliminated: Ratts Tyrell (520), Aldar Beedo (517), Gasgano (510), Dud Bolt (505), Ebe Endocott (500), Clegg Holdfast (495), Anakin Skywalker (490), and Fud Sang (490)

Final Pods that need the full Block 6: Ark Bumpy Roose (485), Toy Dampner (485), Bozzie Baranta (485), Bullseye Navior (480), Neva Kee (480), Mawhonic (480), Elan Mak (480), Wan Sandage (480), Teemto Pagalles (479), Ody Mandrell (475), and Slide Paramita (475)

The 6 Facets of Podracer Handling:

Out of the 6 handling facets, 2 have a numeric value that can be upgraded in the form of Traction/Anti Skid and Turning/Turn Response, 1 is a fixed numeric value in Max Turn Rate, and the remaining 3 are physical podracer specs that do not have a numeric value from my knowledge: Podracer Width, Cable Length, and Podracer Binder (the pinkish-white electric line that connects the engines together) Length.

Traction/Anti Skid: This stat determines how much your pod grips the surface below ranging from 0 to 1. A max 1 score means the pod will have same grip no matter what surface it is on, including the icy sections of Ando Prime Tracks where your traction drops more than normal. With the exception of Neva Kee and Wan Sandage, the difference between No Upgrade and Max Upgrade traction on every pod is always .25

Max Turn Rate: This numeric stat is fixed regardless of the upgrade level. The higher the number, the sharper it will turn. The highest Max Turn Rate is Bullseye Navoir and Slide Paramita at 120, and the lowest is Dud Bolt at 80.

Turning/Turn Response: This stat determines how fast your pod will reach the max turn rate when turning, with higher numbers reaching the max turn rate sooner. The difference between No Upgrade and Max Upgrade Turning is always around 578.

Podracer Width: Not to be compared to Isect Radius which only determines how big your hit box is. From the N64 Nintendo Power Strategy Guide for this game: "A wide pod is stable, but much harder to steer through a tiny opening." Because of this, you will be tilting more with a wider pod than a narrower pod. The widest podracer in the game is Mars Guo, and the narrowest is Bullseye Navoir.

Cable Length: This also comes from the N64 Nintendo Power Strategy Guide for this game. "The longer the cable length between engine and cockpit, the more the pod will swing when turning, and the looser the steering will be." By default, Neva Kee has the shortest cable length by having no cables at all. The longest is Ody Mandrell, with Teemto Pagalies second, Anakin Skywalker third, and Slide Paramita forth as they all have extremely violent swinging tendencies.

Podracer Binder Length: This factor is one that has come from personal experience of playing the game over the years, and it is just as major a factor in stability and steering through narrow gaps as Podracer Width. A wide binder can make for a pod that is extremely rigid in turning, as there is far less give and tilt from the engines being so far apart. The length of the binder also determines how abrupt the angle changes when tilting, with longer binders having extremely course angle change when engaging the tilt controls. By default, Neva Kee has the shortest binder length by having no binder at all. The longest binder length belongs to Slide Paramita, with Elan Mak, Anakin Skywalker, and Bozzie Barranta not far behind in second, third, and fourth.

How all 6 factor Into Handling Case Studies:

Neva Kee: Neva Kee is the only pod in the game that has no cables and a binder, so he does not swing at all, and is extremely rigid. This results in the whole pod turning tight and immediate, and is further enhanced by having the highest traction along with the 3rd highest Max Turn Rate score. However, his turn response is fair and fairly wide as a pod too.

Bullseye Navior: Bullseye's narrowest width and narrow binder paired with a medium length cable, 3rd place traction, and 1st place turn response and max turn rate makes for a pod that can be extremely darty, and especially fully upgraded.

Mars Guo: His chart topping width, but short cable length, medium length binder, and top 5 traction, turning, and max turn rate scores makes for a juggernaut pod that swings little when turning and far more agile than most pods significantly narrower then him.

Ben Quadinaros: Ben Quadinaros is the biggest outlier when it comes to binder length excluding no binder Neva Kee when his four engined pod has two diagonal binders. As a pod, he is extremely narrow in width and short in cable length, and has average traction, with super stiff turning due to poor turn response and a low max turn rate. His four engine design also results in swinging little due to the extra rigidity of having four cables instead of two, and tumbling like a barrel when tilting.

Slide Paramita: Slide Paramita has the most terrifying handling of all the pods in the game with the absolute worst case scenario handling specs. His traction is just high enough to get sharp and fast directional change while just low enough to easily slide out of control. Paired with his highest max turn rate, 3rd highest turn response, 4th longest cable length, and wide width due to having by the widest binder in the game, he is extremely easy to oversteer, and pinballs into walls that will almost certainly kill him when he is by far the most fragile pod in the game too.

The Podracers Used in the Game in Detail:

Out of the 23 Podracers in the game, 14 in Aldar Beedo, Ben Quadinaros, Boles Roor, Bullseye Navoir, Ebe Endocott, Elan Mak, Mars Guo, Mawhonic, Toy Dampner, Wan Sandage, Sebulba, Clegg Holdfast, Anakin Skywalker, and Neva Kee are used in some form. Their usage ranges from only being used on one track one way, to being used all the time in Tournament and/or Time Attack Mode. Some are used mainly only stock, while others are used mainly only with upgrades on Top Speed and Cooling at the bare minimum, and a few are used both stock and with upgrades. Some are used only on the PC while others are only used on the N64, and remainder used on both PC and N64.

The Pods Used in Detail:

Ben Quadinaros:

Usage: Time Attack With Upgrades and Tournament Mode: 100% Upgrade Runs (N64 and PC) Time Attack Without Upgrades and Tournament Mode: 100% Runs Without Upgrades (N64 Only) Fall Back Option on Time Attack Without Upgrades and Tournament Mode: 100% Without Upgrade Runs (PC Only)

Learning Difficulty Level: Hard and Fast

Characteristics Stock: Extremely High Raw Top Speed, Stiff Turning (Especially when Boosting), Highest Boost Thrust Number (400), Extremely Slow Heat Rate, Abysmal Cooling, Decent Sliding, Acceleration, and Traction, Poor Air Brake, Extremely Narrow Width.

Characteristics Fully Upgraded: Stiff Turning (Especially when Boosting), Highest Boost Thrust Number (400), Extremely Slow Heat Rate, Good Cooling, Good Sliding, Average Acceleration and Traction, Poor Air Brake, Extremely Narrow Width.

Summary: Ben Quadinaros is the mainly used in the game with upgrades only due to being certain one of if not the last podracer you will unlock in the game. However on the N64 version, he is also used stock because of being the fastest pod that is reliable to use due to Boles Roor being unreliable on the N64, and remains an excellent fall back option stock on the PC too. He is almost entirely used on Time Attack Mode with upgrades, as he is the fastest pod on almost every track in the game with upgrades. However, some tracks take far more skill to use Ben on than others. His boost is so strong and his heat rate so slow that any track that has a decent straightaway or two will make him far faster than any other pod in the game. As a pod, Ben Quadinaros is hard to learn because of how extremely unique he handles over other pods in the game. While most pods that have the highest boost thrust numbers have low traction and are fairly to extremely wide, Ben has average traction with an extremely narrow width. This means that Ben can hold the booster in places that would not necessarily be noticed with other podracers despite extremely stiff turning. It also makes him significantly easier to control compared to the low traction speed demons as it is much better to be stiff but stable over being prone to oversteering. When using him both with and without upgrades, the key is to time your boosts so you can fully max out his record topping boost thrust number and slow heat rate.

Bullseye Navoir:

Usage: Time Attack With Upgrades, Tournament Mode: Semi-Pro Circuit Runs with and without upgrades, 100% Runs with and without upgrades, Fall Back Option on Semi-Pro Circuit and 100% Runs with and without upgrades. (N64 and PC)

Learning Difficulty Level: Easy

Characteristics Stock: Low Raw Top Speed, Best Air Brakes and Turning, Excellent Traction, Acceleration, Repair, and Sliding, Fast Heat Rate, Fairly Poor Cooling, High Boost Thrust Number (300), Extremely Fragile, Narrowest Width

Characteristics Fully Upgraded: Best Air Brakes, Turning, and Repair, Excellent Traction, Acceleration, Air Brakes, Cooling, and Sliding, High Boost Thrust Number (300), Fast Heat Rate, Extremely Fragile, Narrowest Width

Summary: If you do not know and learn how to use Bullseye Navoir both with and without upgrades, you are going to be in serious trouble in this game considering he is the safest bet for every track in the game and the tournament modes he is used in. No other pod in the game is as well rounded and matches his sheer agility, with excellent stats in everything but taking damage, and is the narrowest pod in the game. In Time Attack Mode with Upgrades, he is used on the tracks that are too winding for Ben Quadinaros to fully take advantage of his off the chart boosting ability, and on those where the learning curve to use Ben on them is absurdly high. How to use Bullseye Navoir varies slightly between stock and fully upgraded. When stock, the key is to especially save his limited but strong boost for off road sections and climbing grades as they cut down significantly on what little raw top speed he has, and while you can recharge his booster fairly quickly, he still heats up much faster then he cools down. Fully upgraded, Bullseye Navoir can recharge his booster extremely rapidly thanks to cooling down much faster than he heats up, and his hyper agile performance can allow him to use the booster in places no other pod in the game can hold. This means you will be trying to use the boost as much as possible when charging and recharging so to maximize his boosts, and especially fully upgraded.

Mars Guo:

Usage: Glitch hunting and running, Fall Back option on Time Attack Mode with and without upgrades, and Tournament Mode: 100% Runs with and without upgrades. (N64 and PC)

Learning Difficulty Level: Medium

Characteristics Stock: Extremely High Raw Top Speed, Excellent Traction, Turning, and Air Brakes, Very High Boost Thrust Number (315), Slowest Heat Rate, Abysmal Cooling, Slightly Above Average Acceleration and Sliding, Poor Repair, Widest Width

Characteristics Fully Upgraded: Excellent Traction, Turning, Air Brakes, Acceleration, and Cooling, Very High Boost Thrust Number (315), Slowest Heat Rate, Slightly Above Average Sliding, Poor Repair, Widest Width

Summary: Sandwiched right between Ben Quadinaros’ Dragster and Bullesye Navoir’s F1 Car is Mars Guo. This Martian Juggernaut despite being the widest pod in the game happens to have far better handling than almost every other pod in the game, and has the slowest heat rate with one of the highest boost thrusts in the game. However, due to being sandwiched between Ben and Bullseye and having to be unlocked on the 7th race means he is hardly used in both time attack and tournament modes with and without upgrades. He serves mostly as a faster alternative to Bullseye Navior, while still being much safer to use compared to much faster pods used in Time Attack and Tournament Modes with and without upgrades. Due to being unlocked on the 7th race, Mars Guo can only be used in Tournament Mode 100% Runs with and without upgrades. He is an easy pod to pickup outside of his giant width. As a podracer, how is he used stock vs. fully upgraded is radically different. When Stock, his cooling is so agonizingly slow that you cannot afford to use the booster often and instead have to rely mostly on his extremely high raw top speed instead. You need to allocate what strong boost thrust he has to portions where you need the extra speed such as climbing grades, long off road sections that slow you down, long boost sections that need the boost thrust top speed like bypassing the slower anti-gravity tube path on Executioner, and giant jumps like those on Howler Gorge and Andobi Mountain Run. However, Mars is best known for his ability to pull off numerous glitches with ease in the game, with the fastest time on the Inferno skip run.

Ebe Endocott:

Usage: Tournament Mode: Starting all Tournament Mode Runs with and without upgrades, Fall Back Option on Amateur and Galactic/Any% Runs with and without upgrades (N64 and PC)

Learning Difficulty Level: Easy

Characteristics Stock: Decent Raw Top Speed, Excellent Traction, Turning, and Repair, Abysmal Boost Thrust Number (190), Decent Acceleration, Fairly Poor Cooling, Fast Heat Rate, Poor Air Brake, Fragile, Narrow width, Fairly Weak Sliding

Characteristics Fully Upgraded: Excellent Traction, Turning, Repair, and Cooling, Good Acceleration, Abysmal Boost Thrust Number (190), Fairly Poor Air Brake, Fast Heat Rate, Fragile, Narrow Width, Fairly Weak Sliding

Summary: If you do not know and learn how to use Ebe Endocott with and especially without upgrades, you will be in serious trouble in this game when he is the best podracer playable from the start. In Tournament Mode, you will start every single run with and without upgrades with him, and serves as a fall back option on Amateur and Galactic/Any% Runs both with and without upgrades. There is not much difference from how he is used both stock and fully upgraded, and he is not often used fully upgraded in general. Stock, he has a decent raw top speed and does not have agonizingly long cooling compared to most pods stock, but his abysmal boost thrust number at (190) crushes any long term potential usage in the game. Fully upgraded, there are far better pods to use than Ebe Endocott. Due to heating up fast with such a bottom of the barrel booster both stock and fully upgraded, you need to save what little boost he has for climbing grades and off road sections as they hit his top speed hard.

Boles Roor:

Usage: Time Attack Mode Without Upgrades, Tournament Mode: Semi-Pro Circuit Runs With and Without Upgrades, 100% Runs With and Without Upgrades (PC only)

Learning Difficulty Level: Ultra Hard and Fast

Characteristics Stock: Extremely High Raw Top Speed and Boost Thrust Number (390), Rugged, Worst Traction, Abysmal Turning, Air Brake, Cooling, and Repair, Poor Acceleration, Wide Width, Very Prone To Oversteering (Especially when sliding)

Characteristics Fully Upgraded: Extremely High Boost Thrust Number (390), Rugged, Fair Cooling, Slightly Below Average Acceleration, Worst Traction, Abysmal Turning, Air Brake, and Repair, Wide Width, Very Prone To Oversteering (Especially when sliding)

Summary: Boles Roor is an insanely fast pod both with and without upgrades, but outside of that, he is absolutely abysmal in almost every other stat. As a pod, controlling him is an extreme chore even fully upgraded, never mind without upgrades. He has the worst traction in the game, and paired with his high turn response makes him extremely prone to oversteering, and especially when sliding. One you fire the booster, his handling gets even worse than it already is. However, he is the fastest pod without upgrades in the game, and second only to Ben Quadinaros fully upgraded. Because you can only unlock Ben at the bitter end, Boles Roor is the fastest pod in almost every track in the Tournament Modes he is used in, and especially without upgrades where he is theoretically the fastest pod on every track without upgrades. Stock vs. Fully Upgraded, there is not much difference between how he is used apart from boosting. Because of his abysmal cooling stock, you will be running hot apart from your first boost in the run. This means you will be relying on his extremely high raw top speed almost the entire time, and saving the booster for a part where you can safely unleash his extreme boost thrust top speed, and for climbing grades and off road short cuts that lower your speed. However he is absolutely impossible to reliably use without upgrades in marathon RTA runs on the N64. Fully Upgraded, his cooling is fair, and can be used much more often to build a big lead over almost everyone in tournament mode until you unlock Ben Quadinaros.

Aldar Beedo:

Usage: Tournament Mode: Amateur Circuit Runs with and without upgrades, 100% Runs with and without upgrades. (PC Only)

Learning Difficulty Level: Ultra Hard-Ultra Fast

Characteristics Stock: Very High Raw Top Speed, Extremely High Boost Thrust Number (360), Worst Traction and Acceleration, Abysmal Cooling and Repair, Average Air Brake, Slightly Slower Than Average Heat Rate, Wide Width, Prone to Oversteering (Especially when sliding)

Characteristics Fully Upgraded: Extremely High Boost Thrust Number (360), Worst Traction and Acceleration, Abysmal Repair, Good Cooling, Slightly Slower than Average Heat Rate, Wide Width, Prone to Oversteering (Especially when sliding)

Summary: Aldar Beedo performs extremely similar to Boles Roor both stock and fully upgraded, but there are some major differences. Compared to Boles, he has much worse acceleration, a lower raw top speed and boost thrust number, but much better cooling. He is used mostly in Tournament Mode Runs of the Amateur Circuit with and without upgrades as he is by far the fastest pod in those runs. However like Boles Roor, he is extremely difficult to control even fully upgraded, never mind stock, and is not used much differently between stock and fully upgraded apart from boosting. When Stock, the goal with Beedo is to lose as little speed as possible when he has the worst acceleration in the game, and to prioritize the booster for climbing grades and off road short cuts when it takes so long to make up that lost speed with him. Like Boles Roor too, he cannot be used reliably without upgrades in RTA runs on the N64. Fully upgraded, he is able to recover much faster than stock, but you will be better off using Boles Roor and Ben Quadinaros once unlocked, and Beedo can be used in a dash route on 100% runs once unlocked to speed through the Semi-Pro Circuit until you unlock Boles Roor on Zugga Challenge.

Mawhonic:

Usage: Tournament Mode: Galactic/Any% Runs with upgrades (PC Only Recommended)

Learning Difficulty Level: Hard and Fast

Characteristics Stock: Low Raw Top Speed, Extremely High Boost Thrust Number (350), Abysmal Traction, Acceleration, and Air Brakes, Poor Cooling, Wide Width, Greasy Sliding

Characteristics Fully Upgraded: Extremely High Boost Thrust Number (350), Excellent Cooling, Abysmal Traction, Acceleration, and Air Brakes, Wide Width, Greasy Sliding

Summary: Mawhonic is exceptionally enigmatic as he can pull off fast times only to be beaten by other pods. He has a raft of mostly poor stats that sidelines him to Tournament Mode Galactic/Any% Runs with upgrades as he is the fastest overall for the run once unlocked. His learning curve while high is not quite to the extreme degree of other speed demon pods used. He performs much differently between stock and fully upgraded. Stock, you have to pay extreme attention to his low raw top speed as it is easy to lose and extremely hard to recover, and while his cooling is poor, it is not as agonizingly slow as many other pods stock. Saving his extreme boost for the steep grades and off road portions are most key. Fully Upgraded, Mawhonic has one of the best boosting abilities in the game with excellent cooling and one of the highest boost thrust numbers in the game. However, there are much better pods to use for the Galactic Circuit Tracks in Time Attack Mode with and without upgrades, and Tournament Mode 100% Runs with and without upgrades than Mawhonic. However, his traction is so low that he is not recommended for the N64 version due how much harder he is to use on the N64.

Elan Mak:

Usage: Tournament Mode: Galactic/Any% Runs with Upgrades on Andobi Mountain Run, Dethro’s Revenge, Fire Mountain Rally, and the Boonta Classic. (PC Only)

Learning Difficulty Level: Ultra Hard and Fast

Characteristics Stock: Not used Stock due to being abysmal in everything but Boost Thrust Number (360). Only used once Top Speed and Cooling are upgraded to high or max levels from the very start.

Characteristics Fully Upgraded: Extremely High Boost Thrust Number (360), Worst Traction, Abysmal Acceleration, Air Brakes, and Turning, Fair Cooling, Extremely Wide Width, Very Prone to Oversteering (Especially when sliding)

Summary: Elan Mak despite being playable from the start is exceptionally terrible, and is only used mainly in Galactic/Any% with upgrades on Andobi Mountain Run now. He is so terrible stock that he is not even used until Top Speed and Cooling are upgraded significantly. Once you unlock Mawhonic, you do not need to use him anymore for the most part. This Podracer takes extreme skill to use and learn, but is only used with just one track and mode with upgrades now. This podracer is extremely hard to justify learning as a result. On top of that, by having the worst traction in the game makes him only usable on the PC version as he can only be used on the N64 version effectively fully upgraded.

Toy Dampner:

Usage: Tournament Mode: Galactic/Any% Runs without upgrades, Fall Back Option on Galactic/Any% Runs with Upgrades (N64 and PC)

Learning Difficulty Level: Medium

Characteristics Stock: Fairly Low Raw Top Speed, Best Airbrake, Excellent Acceleration, and Repair, Above Average Traction, Slightly Below Average Boost Thrust Number (240), Fairly Poor Cooling, Faster than Average Heat Rate, Narrow Width, Fragile, Decent Sliding, Extremely Stiff Turning,

Characteristics Fully Upgraded: Best Airbrake, Excellent Cooling, Acceleration, and Repair, Above Average Traction, Faster than Average Heat Rate, Slightly Below Average Boost Thrust Number (240), Narrow Width, Fragile, Decent Sliding and Turning

Summary: Toy Dampner is probably the most well rounded pod in the game stat wise after Bullseye Navoir when he is strong in almost every stat. He serves the same function on Tournament Mode: Galactic/Any% Runs with and without upgrades that Bullseye does on Tournament Mode: Semi-Pro and 100% runs with and without upgrades in being the safest bet for every track once unlocked. In fact Toy Dampner is the fastest pod on Tournament Mode: Galactic/Any% Runs without upgrades. With upgrades, he still serves as an excellent fall back option on the Galactic/Any% Run with upgrades. What ultimately caps his long term potential in the end is his slightly below average boost thrust number. Toy Dampner performs much like Ebe Endocott and Bullseye Navoir stock vs. fully upgraded, only with a slightly slower heat rate compared to them, and has to watch for the same things that slow down Ebe and Bullseye heavily too. Despite having huge similarities to Ebe and Bullseye, he is significantly tougher to use (especially without upgrades) because he is extremely stiff when turning due to a very low max turn rate. While Mars Guo is easier to use overall, he is still easier to learn than Mars Guo due to having the best heat to cool ratio in the game. That heat to cool to ratio means Toy does not perform much differently between Stock and Fully Upgraded unlike Mars Guo.

Clegg Holdfast:

Usage: Tournament Mode: Amateur Circuit Runs with and without upgrades (N64 only)

Learning Difficulty Level: Medium

Characteristics Stock: Decent Raw Top Speed, High Boost Thrust Number (303), Excellent Traction and Acceleration, Decent Repair, Worst Air Brake, Very Poor Cooling, Stiff Turning.

Characteristics Fully Upgraded: High Boost Thrust Number (303), Excellent Traction and Acceleration, Strong Repair, Worst Air Brake, Decent Cooling and Turning

Summary: Clegg Holdfast is used in place of Aldar Beedo in Amateur Circuit Runs with and without upgrades on the N64 version as Beedo is too unreliable to use on the N64 version while still being much faster than Ebe after being unlocked.

Sebulba:

Usage: 100% Run and Time Attack Mode without upgrades. (N64 Only)

Learning Difficulty Level: Ultra Hard and Ultra Fast

Characteristics Stock: Highest Raw Top Speed and Abysmal in everything else

Characteristics Fully Upgraded: Abysmal in everything

Summary: Sebulba is only used on the N64 version without upgrades because you would be using Boles Roor otherwise in the these runs if it were not for Boles Roor being too unreliable to use on the N64 version, and he is still close to unusable on the N64. Without upgrades, he is abysmal in all but raw top speed. Fully upgraded, he is at or near the bottom on every single stat in the game. Almost every N64 player will go faster to much faster using Mars Guo without upgrades than Sebulba due to Sebulba's atrocious stats.

Wan Sandage:

Usage: Glitch hunting and Running, Abyss Skip. (N64 and PC)

Learning Difficulty Level: One of a Kind Outlier

Summary: Wan Sandage has mostly strong stats, but has the worst booster in the game. This means he was never used in the game until it was discovered that he can Glitch hunt and Run just as good to even better than Mars Guo. He is the fastest pod at pulling off the Abyss skip, and that is all he is good for pretty much.

Anakin Skywalker:

Usage: Bumpy's Breakers Skip at 60 Frames Per Second With Upgrades. (PC Only)

Learning Difficulty Level: One of a Kind Outlier

Summary: Anakin Skywalker has a poor boost thrust number with a raft of mostly strong stats otherwise. He is only used on the Bumpy's Breakers Skip at 60 FPS with upgrades on the PC.

Neva Kee:

Usage: Bumpy's Breakers Skip without upgrades at 24 FPS (N64 and PC)

Learning Difficulty Level: One of a Kind Outlier

Summary: Neva Kee's Heat to Cool ratio is so bad that he heats up faster than he cools down even fully upgraded, resulting in non-existent cooling without upgrades. Despite this, his excellent handling stats and brakes plus having the best acceleration in the game makes him by far the most reliable pod without upgrades at pulling off the Bumpy's Breakers Skip.

Difficultly to learn from 1 (Easiest) to 11 (Hardest)

1: Ebe Endocott 2: Bullseye Navoir 3: Toy Dampner 4: Mars Guo 5: Clegg Holdfast 6: Ben Quadinaros 7: Mawhonic 8: Sebulba 9: Boles Roor 10: Aldar Beedo 11: Elan Mak

N/A: Wan Sandage, Anakin Skywalker, and Neva Kee: Not ranked here due to their absurd exclusivity to one skip.