more category?
3 years ago
Thailand

should we have no hit category?

IBasil 喜欢这个
Berlin, Germany

I guess it would be possible but first I want to see a no hit run before making a catagory for it

IBasil BbankK_48TH 喜欢这个
Turkey

I feel like a category like that is just overkill. Its just a harder version than Any%

IBasil BbankK_48TH 喜欢这个
Berlin, Germany

Yeah there is already weaponless and that is the hard run, so the likelihood for that catagory is low.

IBasil BbankK_48TH 喜欢这个
Thailand

ok I agree that it's isn't a category yet. I try some 3 run yes that even far harder(farthest I ever go is level6). and now I think there is not going to be someone crazy enough to do weaponless no-hit. RIGHT? (pls don't. i worry to who ever try to lose ur mind like me)

IBasil thenoobthisis 喜欢这个
Berlin, Germany

yeah that is what I would have expected, my problem is with levels like 12 where you don't get a gun and have to fight enemies with swords so getting hit is even more rng based.

IBasil BbankK_48TH 喜欢这个
United States

How about this:

True Weaponless (Feel free to change the name)

Allowed: -Attacking the enemy using the kick dash.

-Kicking the enemies into stage obstacles like spikes and saws.

-Letting enemies damage themselves by running into damaging objects and/or exploding themselves.

 **Not Allowed**:  -Picking up handheld weapons.

-Using kickable objects to damage enemies, this includes kicking enemies into kickable objects that would damage upon impact.

I believe that this mode would make a worthy inclusion as it would offer a unique challenge that will require players to change up how they play the game.

IBasil 喜欢这个
Santa Catarina, Brazil

The idea of having a new category is very much considered, the "True Weaponless" category is very similar to the Weaponless category itself, but I plan to add one or more categories, in addition to what we already have.

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Major changes in 0.4.5

Do to fundamental changes to the physics and Levels of the game, new subcatagories for the run versions were added. The runs will be spilt into pre and post 0.4.5 from this point onward.

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