So is glitchless just beat the game without skipping locks, or is it beating the game without super jumps? or is it both?
I'll have to think about it a bit more then. While I do understand why some see it as a glitch, the issue is more a question of "Is it a big enough glitch to be in glitchless" since I meant glitchless more like no major glitches so that's why I'm allowing it for now. But I'll think about it a bit more if some of the players are saying that they consider it a glitch.
i'll be honest i would sooner see super jumps as a glitch then key skips. super jumps work because the game has an attempt at coyote frames which work after you leave the ground. but this also applies to jumping. so you jump, and then jump again, and again, until the frames wear out. essentially it just means u jump from a higher starting point. key skips are just going over a wall (normally) to activate a loading zone behind the wall. it's not intended but it's not such a stretch that's it's super glitchy. for example, both room 7 and room 12 can be key skipped without using super jumps. they require ledge hops (coyote jumps) to my knowledge, but at least room 12 might be able to be done without if the jumps are precise enough. technically both of these could even be considered bugs, as they're both likely just flaws in the coding of the game more than anything that breaks the game. it's not like you're abusing the wall code to glitch through walls or something. anyway, i hope you enjoyed my ted talk.
You could just rename the category to "no door skips" or something like that. Then the meaning would be clear, without having to get into the weeds of judging whether any particular jump was too high.
I've been thinking about this issue for a bit, and I decided the best way to solve this issue is to split the Glitchless% Category into Glitchless% (Super Jumps) and Glitchless% (No Super Jumps) to help accommodate for both sides of the discussion. Hopefully this is a welcomed change but I completely understand if some people do not like this decision.
ok for clarification what’s the definition of a super jump. like a concrete “this implies a super jump” thing.
@Sonicc I believe what @Crayonatee is trying to get at is, how are you going to identify when super jumps have been used? There are tricks where a super jump isn't required, but could give extra leeway without being very obvious. Especially as there are different gradations in the height added.
For example, the one-box skip for "the impossible" doesn't technically require super jumping, and because you hit the ceiling it's not going to be readily apparent if the player added an extra button press for better odds of success.
This is why I made the "no door skips" suggestion as an alternative to glitchless, as that category would be straightforward to enforce.
basically yeah. to my understanding a super jump is just multiples jumps stacked together. there are also coyote jumps in this game (jumps after u leave the ground), but technically the reason they exist is the same reason super jumps exist. but a coyote jump still only jumps once. so like i'm wondering what part of "glitched" jumping makes it considered a super jump in the first place, in your opinion. you are kind of the mod after all.
Hey everyone. Ik this game has been relatively dead moderation and run wise, but either way. Two new categories have been added. Maximum boxes and Meme%. Maximum boxes is kinda a sister category to Minimum Boxes, except the goal is to complete the game with as many boxes used as possible. Meme% on t