Timing Rules Modified (+Retiming Guide)
5 days ago
California, USA

After the recent update, the ticket cutscene between games is unskippable, meaning runs performed on this patch are at a significant disadvantage. I took this opportunity to update the timing rules to make all categories fairer going forward. Each game in a run is now timed individually, with sections between removed from the final time. Note that making cuts in your videos is still very much prohibited. Queue times no longer count towards multiplayer runs. The biggest side effect of this change is being able to switch decks between games without a time penalty, so have fun with that.

All existing runs have been retimed as of this post.

Retiming Guide

Retiming your own runs is completely optional; the mods will retime them anyway. YouTube videos are the easiest to retime using https://slashinfty.github.io/yt-frame-timer/

Timing each game starts the first frame the loading screen fades from black, which is the same frame the loading icon disappears. Timing ends the first frame the opponent's "Kaboom" is visible, or the first frame "Opponent Disconnected" is visible in multiplayer matches. If you lose a game, timing ends on your own "Kaboom" or the first frame "You Conceded!" is visible. Add the times of every game for your total time.

Example: The first game in this run is retimed to 1m 08.000s. The second is retimed to 1m 21.667s, then I quickly concede a game that is retimed to 2.967s. After adding all the games together, they total 16m 07.733s, rounded to the final time of 16m 07s.

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