The 11 cube : run-killer or we doing it wrong?
Just trying to investigate with that 11 cube that is killing glitchless runs.
First I thought it would be checkpoint problem, if you fall down when you're trying to get on the boosts here :
that might trigger the cube glitch... but apparently no , that doesn't because once I got it first try without falling, and the cube was still glitching.
Maybe it's the checkpoint at the beginning? Maybe it's how the cube is placed depending on the time? If you have any help to provide, please reply here, thanks
编辑者 作者
最新记录