Request for new category - Defeat%
11 months ago
Indiana, USA

Hello! I'd like to suggest the creation of a new category for the game, called something like Defeat%. The idea is that you try to get a full team killed on each adventure sequentially as quickly as possible. I think this run is interesting because it relies not only on manipulating game mechanics to intentionally take enemy damage you would normally want to avoid, but also because the few ways friendly fire can happen are now a desired outcome.

Additionally, if you use the same characters for each adventure, the run would require 3 revivals in between adventures for a total cost of $6,000 per attempt of a full run. This would provide an interesting means to use up cash which becomes an overabundant resource in the end-game, and caps out at $9,999.

A proposed set of rules is listed below:

  1. Must fail by team death on all adventures.
  2. Timer starts after you click "Begin Adventure" on the first adventure.
  3. Timer ends after you click "Continue” after team death in the last adventure.
  4. Both existing AND new save files are allowed.
  5. Cannot be played on a Hardcore save file. (standard game rules also apply)

I have uploaded an example run to YouTube, but I am sure the time can be greatly improved.

编辑者 作者 11 months ago
游戏统计
粉丝
7
记录
27
玩家
5
最新记录
最新话题