Any% Unrestricted Input.ini?
1 year ago
Minnesota, USA

Does anyone have the input.ini ERT controls

Zanum 喜欢这个
Israel

[/Script/Engine.InputSettings] ActionMappings=(ActionName="JumpAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar) ActionMappings=(ActionName="StanceAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftControl) ActionMappings=(ActionName="SprintAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift) ActionMappings=(ActionName="WalkAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton) ActionMappings=(ActionName="AimAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton) ActionMappings=(ActionName="SelectRotationMode_1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=One) ActionMappings=(ActionName="SelectRotationMode_2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Two) ActionMappings=(ActionName="CameraAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=C) AxisMappings=(AxisName="MoveForward/Backwards",Scale=1.000000,Key=W) AxisMappings=(AxisName="MoveRight/Left",Scale=-1.000000,Key=A) AxisMappings=(AxisName="MoveForward/Backwards",Scale=-1.000000,Key=S) AxisMappings=(AxisName="MoveRight/Left",Scale=1.000000,Key=D) AxisMappings=(AxisName="LookLeft/Right",Scale=1.000000,Key=MouseX) AxisMappings=(AxisName="LookUp/Down",Scale=-1.000000,Key=MouseY) ActionMappings=(ActionName="RagdollAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)

Zanum PandaFuz 喜欢这个
United States

Thank you @loyodea, for providing that!

Zanum 喜欢这个
Canada

How would i go about changing the jump key to scrollwheel? Instead of SpaceBar would i put m_wheel_up?

Zanum 喜欢这个
United Kingdom

You should put MouseWheelAxis instead.

Zanum 喜欢这个
China
删除者 作者
China

[/Script/Engine.InputSettings]

ActionMappings=(ActionName="JumpAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)

ActionMappings=(ActionName="JumpAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)

ActionMappings=(ActionName="StanceAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R)

ActionMappings=(ActionName="StanceAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftControl)

ActionMappings=(ActionName="SprintAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift)

ActionMappings=(ActionName="WalkAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)

ActionMappings=(ActionName="AimAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton)

ActionMappings=(ActionName="SelectRotationMode_1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=One)

ActionMappings=(ActionName="SelectRotationMode_2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Two)

ActionMappings=(ActionName="JumpAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseWheelAxis)

ActionMappings=(ActionName="",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=T)

ActionMappings=(ActionName="RagdollAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=G)

ActionMappings=(ActionName="AimAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F)

ActionMappings=(ActionName="JumpAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseWheelAxis)

ActionMappings=(ActionName="StanceAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseWheelAxis)

ActionMappings=(ActionName="RagdollAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseWheelAxis)

ActionMappings=(ActionName="AimAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Z)

ActionMappings=(ActionName="JumpAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=X)

ActionMappings=(ActionName="StanceAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=C)

ActionMappings=(ActionName="RagdollAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=V)

ActionMappings=(ActionName="CameraAction",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=L)

AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.010000,bInvert=False))

AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.010000,bInvert=False))

[/Script/Engine.Console]

HistoryBuffer=fov 360

HistoryBuffer=fov 250

HistoryBuffer=fov 50

HistoryBuffer=fov 800

HistoryBuffer=fov 10000

HistoryBuffer=fov 10000000

HistoryBuffer=fov 150

HistoryBuffer=200

HistoryBuffer=fov 200

HistoryBuffer=fov 190

HistoryBuffer=fov 180

HistoryBuffer=fov 170

HistoryBuffer=fov 175

HistoryBuffer=fov 75

HistoryBuffer=fov 100

HistoryBuffer=130

HistoryBuffer=fov 130

HistoryBuffer=fov 110

HistoryBuffer=level night

HistoryBuffer=r.AllowHDR 0

HistoryBuffer=r.AllowHDR 1

HistoryBuffer=r.Editor.NewLevelGrid 1

HistoryBuffer=r.Editor.NewLevelGrid 0

HistoryBuffer=r.FogDensity 1

HistoryBuffer=ghost

HistoryBuffer=fov 120

Zanum 喜欢这个
United States

Thank you @basket random

编辑者 作者 1 year ago
Zanum 喜欢这个
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