If a few little things had gone differently, this could have been wrapped up in under 10 minutes. Still, I got a pretty good Barrel Batter, a 17 PA Mario, and a 13 PA Yoshi- I'm counting my blessings and they're adding up quite nicely.
Attempts of this are rough because you're usually reliant on the Boomerang Ball not going haywire at the end of an otherwise successful top of the first against Mario. Whenever I can I try and treat Boomerang Ball like a sacrifice fly, but sometimes it just isn't an option. Glad that this one went alright.
You might have noticed that the wall catch looked funny- that's because I used a technique called Clamber Extension. If I press A to dismount the wall shortly before the ball reaches the ground, Diddy will shoot forward in an "I am on the wall ready to do a wall catch" state, and he'll stay in that state until he actually reaches the ground. This means that balls that would ordinarily be juuuuust outside of Clamber's usual reach are sometimes catchable after all if you dismount the wall with good timing. Here, I absolutely would not have caught that ball without using Clamber Extension. Considering how brutal the route for this IL is, it's a vital technique to master, trust me.
Baby Mario's batting continues to astound me but I'm glad I didn't let him intimidate me too badly... and as for Birdo, well, I respect her and I fear her, so there. Now that I have a clean run on the board I'll pitch for strikeouts more aggressively, I think.
Diddy's run is really demanding and has some pretty harsh RNG built into it so I'm surprised I got a run this fast this quickly- at the same time, I am satisfied with this and will be moving on to the next character soon.

