Hell yes hell yes hell YES! Now this is what I'm talking about!
It took me several days of effort (cumulatively) theorycrafting, testing, and practicing to make one match Toadette viable, but after learning that it was possible to set the CPU up for a third-inning bunt without endangering Toadette's shutout, MVP, and other goals, I knew I would eventually make it happen. Today, I have. It was of course made difficult by the fact that the CPU is only 20% or so likely to choose to bunt even when the requisite circumstances are met, but low odds haven't stopped me before and they didn't stop me this time. :)
I'm extremely proud of how it all turned out. Not literally perfect but I'm not seeing too much to complain about - five minutes is very, very fast for a match that goes a full three innings. My defense in particular was swift and efficient, consisting only of one-pitch fly outs, three-pitch strikeouts, and of course the Big Play. The only truly regrettable moment was the Heart Ball that enemy-Peach threw against me-Toadette in the top of the 3rd - I might have still been able to get the squeeze bunt with better positioning, but at least the outcome was about ten seconds of time lost rather than the death of the run.
I can imagine this run being beaten someday but I don't envy whoever's going to make it happen - it's definitely not going to be me, because as far as I'm concerned this a Toadette run that I am comfortable with resting on indefinitely.
My second split was obviously late, because I was so focused on getting the "Toadette is a Superstar!" text box to pop up as quickly as I could that I forgot about pressing the split hotkey until a few seconds later. 5:11.100 is my manual retime using the Youtube frame timer available here: https://slashinfty.github.io/yt-frame-timer/ . I'm confident that that's the accurate final time.
Goodness, just a little over five minutes... who would have thought? yourgeNote