Right now, the rules of every category have it so that timing ends when the victory music from the final mushroom finishes playing. Wouldn't it make more sense to end the timing as soon as soon as the music starts playing (at the de facto moment when you lose control of Marisa/Alice before the credits roll)?
By the way, I'd like to propose a new rule. As the game is supposed to run at 60 FPS, runners should either turn off vsync (though it causes the game to run at roughly 58-59 FPS on my end, but that's beside the point) or turning on vsync, but the monitor has to be set to 60 Hz. Any faster frame rate (e.g. 90 or 120 FPS) should be disallowed.
Whoops. For some reason I thought I had the rules set to touching the mushroom. I think I had it like that to avoid issues with screwing up splits because you missed or something like that, which seems dumb in retrospect. I'll switch it over to that and retime as necessary. I'm not entirely sure what's going on for framerate, at least on my end. I have vsync on, and the game runs faster when my monitor is set to 1552x720 or lower. I'm not entirely sure what my refresh rate is. This does cause my splits to be faster than in game time. I'm not sure what this says about my framerate intended, but vsync at large monitor size causes the game to feel sluggish. I'll toy around with it; maybe the English version runs smoothly at full size without vsync. I'll wait on changing rules regarding that until we have more information.
[quote]I'm not entirely sure what my refresh rate is.[/quote] Generally, you can check it in the nVidia Control Panel (Display tab) or the Catalyst Control Center.
On Windows 10, right-click the desktop, select Display properties, then click on Advanced display settings (or similar, my Windows is in French).
EDIT: Looking at both your and gamercal's runs, it seems your game runs a wee bit faster (I run at roughly the same framerate with vsync as gamercal (60 FPS)).
So I checked and it turns out that for some reason my monitor goes up to 75hz when I lower the resolution. It would appear I've accidentally been playing both this and NSML at 75fps. RIP me, I guess.
This...actually really sucks for me. I feel obligated to enforce at 60fps limit, but I've been playing these two games at 75 for so long that 60 actually feels slow. On top of that, I've spent a long time optimizing golds that are now worthless.
I'll be changing the rules to frame limit at 60fps, but I'm not sure how to enforce that. Heck, I managed to break that rule without really knowing I was. I guess by comparing times to in game time, but IGT and real time seem to differ with Gamercal's too.
I'm sorry that adding the rule invalidated your runs. As for enforcing the rule, maybe have an FPS display somewhere on the screen (with e.g. Dxtory or even Steam's internal FPS display)? Another good indicator is when the stage clear song ends (should roughly end when or shortly after the score tally ends (i.e. when it shows the total score from remanining time and height bonus)).
In my PB, if you didn't notice, I put Steam's FPS indicator at the top left (may not be really visible, but it does show 60 FPS the vast majority of the time).
NSML was unaffected (because it doesn't have vsync, I guess), which means I only really have to redo any% Mari and Alice here, so no big deal. The idea I had was to just count the game's clock ticks against the timer, but I'm not sure if that actually works. I'll try out Steam's FPS indicator personally. I think for now I'll just try paying close attention to make sure things make sense; after playing at 60 a bit longer I should have a good idea how quickly certain stages are doable with P-speed most of the time. If stage 1 is done much faster than whatever my gold ends up being, or comes close without much P-speed, that should be a pretty solid indicator.