Heroic strats discussion
7 years ago
Indonesia

New Naz'jar strats with Flame Ward: cdn.discordapp.com/attachments/283236838347505666/614159068071854092/unknown.png AAEBAf0EBNQFkbwCrrwCnccCDdMB5Qe8CMO0Asq/Avm/AsHBAvvTAtmJA7+kA4ioA9ipA/SrAwA=

You'll be able to draw Flame Ward within turn 3 most of the time, with Ancient Mysteries & Arcanologist.

Early game minions are to help reducing the health of any enemy minion with >3 health, so it'll die to the Flame Ward.

In mulligan, I'll aggresively look for one of the six secret cards. If I have one already, I'll keep any other early game cards.

Got around 70% winrate in my testing so far, significantly better than the old hunter deck. Almost all of my wins are due to Flame Ward, while most of my losses are due to not drawing Flame Ward on time. Fight usually takes around 3.5 minutes.

Some of the tech options could be tweaked around, such as changing the amount of early or late game cards in this deck.

Indonesia

Steel Sentinel with Mechathun Warlock: https://imgur.com/a/WJMSCdw

A faster, easier and more consistent way of beating Steel Sentinel compared to the Majordomo & Treachery trick. All you have to do is just stall and draw cards as fast as possible until you're fatigued.

I added 2x Bloodbloom and Hemet Jungle Hunter to have a chance of even faster games, if I happen to draw the Hemet and one Bloodbloom early.

Indonesia

Rafaam with Mage: https://imgur.com/a/Oqhn0v8 (Note, my recent 54:36 PB is still using a worse list with 'Cant Attack' minions)

I decided to try out Mage because playing around Rafaam 1 fight with Warlock recently gave me quite a lot of losses. Mage's hero power gives more early defense, and the Raven Idol spell discover tend to give decent spells as well.

Slight advantage of being able to use Research Project and Spirit of the Dragonhawk as well.

Made some discoveries about this boss's AI when testing this boss:

  • AI seldom plays the 'Can't Attack' minions, which makes it a bad decision to put these minions in his deck. Exception applies to Eerie Statue and Unpowered Mauler, which the AI likes to play. When I tried to replace the 'Can't Attack' minions with other 0-attack minions, AI used my cards more often than his portal cards, which makes it easier to get a quick fight where AI filled his board with useless minions.
  • AI seems to think that Eerie Statue as a high-priority target. Had a situation where AI use his 8/8 minion to kill my Eerie Statue instead of hitting face (when I have 18 HP left), or another situation where AI used his Aldor Peacekeeper on my Eerie Statue instead of my 7/4 Ancient Shade. This correlates with AI's behaviour who liked to play their Eerie Statue, probably thinking it's a good card.
  • I never saw AI played Arcane Watcher, Nat Pagle and Summoning Stone somehow.
编辑者 作者 4 years ago
Indonesia

Here's my most recent decklists: Decklists: https://imgur.com/a/0LdCIiC Deckcodes: https://pastebin.com/fNh8Dpxx

The main changes are in Phaerix and Slitherspear, using a new deck compared to ssjoen's 2020 run.

Key changes:

Zinaar:

  • I removed some of the boss synergy cards (Mana Addict & Saboteur), don't think they're that useful for the Token Druid gameplan. Only Gibberling is the useful boss-specific card.

Phaerix:

  • Now using the Necrium Apothecary + Deathwing Dragonlord strats.
  • I didn't put in Witchwood Piper to tutor the Apothecary, cause using the combo on turn 5 is usually a bit too late for you to survive next turn. This also allows me to play some cheap defensive minions.

Scarvash:

  • Newer cards helps quite a lot overall, for both early and late game.

Slitherspear:

  • Generic Mechathunlock deck, works well for this fight since this boss have a pretty weak early game. Still normally want to use Depth Charge or Doomsayer early though, within the first 3 turns.

Giantfin:

  • Added Battleground Battlemaster, the extra Windfury occassionally helps finishing the game one turn faster.
  • I tried using Morshan Watch Post, it could easily gives lots of value. But having to attack with lots of tokens costs lots of animation time.

Naz'jar:

  • I tried adding Rolling Fireball to have an extra board clear or removal later on the game. It might help to control the board while allowing your minions to just attack face. Not really important change though.

Skelesaurus Hex:

  • Only change is addition of Golakka Glutton, which is very good since this boss have lots of beasts.

Rafaam:

  • I tweaked the decklist to have minions that AI likes to play. I've removed couple of minions that seems good for this boss, but AI seldom likes to play it unless they have nothing else to play (such as Ancient Watcher and Spirit of the Dragonhawk).
  • AI will now like to play Sir Finley Mrrgglton, which helps a lot by removing his strong hero power.
  • I tried Renounce Darkness on Warlock, but it seems AI seldom plays it. They usually only play it when their board is already full on late game, and have nothing else to play.

Rafaam Unleashed:

  • I removed a lot of the late game cards used on ssjoen's deck, since the new Vol'jin Mechathun trick is faster overall.
Indonesia

Alterac decks update: Slight updates on Scarvash, Skelesaurus & Rafaam Unleashed for new cards. Also added Waste Warden on the Giantfin decklist, makes the deck quite a lot safer.

Decklist: https://imgur.com/a/qiOIurQ Deckcodes: https://pastebin.com/Ry4tJyBt

Hess 喜欢这个
Indonesia

Paladin seems to be the best class for Rafaam now, because AI likes to use Vilefin Inquisitor to swap his hero power. Most of my games did end with a swapped hero power.

Decklist: https://imgur.com/a/viIQq9K AAEBAZ8FAr2KA5fUBA7dBPgH5hHTqgKgqwKJtAKrwgLd9QLq9wLZ/gKumwPRoASIsATHwAQA

I've also tried putting Crystology in the deck, so the AI will tutor Vilefin or Finley to his deck. AI doesn't play Crystology that often though, but thought I'll add it cause why not.

Also noticed that the recent AI likes to play the pure "Can't Attack" cards, so I put them back in my deck.

I've tried Renounce Darkness but AI only played that spell once he have nothing else to play

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