MissingNo Pause Buffering
2 months ago

This seemed like the inevitable thing to confirm after Megaman. It may not end up being the "fastest MissingNo ever", but so far, I think the advantages from the RNG mitigation are evident, and you aren't forced to close the fight in this manner. Some more testing definitely needs to be done.

In comparison, it took BBF 41s to kill MissingNo in the WR, so mediocre RNG becomes quite good RNG from just defaulting to pause buffering.

castlecat4legend 喜欢这个
Russia
编辑者 作者 2 months ago

Update: I was almost certain the combo from the OP wasn't going to be viable in runs, but thanks to the new discovery it turns out the game almost never eats tight pause buffers after the second jump specifically. Notice how the pause skips frames during the first jump. Impressively, this also makes Razor Leaf viable now when it previously wasn't.

游戏统计
粉丝
510
记录
437
玩家
118
最新话题
发布于 11 days ago
11 回复
发布于 13 days ago
1 回复
发布于 19 days ago
3 回复
发布于 1 month ago
6 回复
发布于 2 months ago
2 回复
管理员