In-Game Time
6 years ago
Chile

Hello everyone. In my latest upload of the autosplitter I made, I included a feature that allows Livesplit to measure In-Game Time in Hocus Pocus. With that, I corroborated that I've always been "losing" real time due to different loading times (which depends on the computer).

I added an In Game Time column to the leaderboards if anyone else wants to use it. The places will still be ordered by Real Time since the autosplitter is pretty new, most runs are on RTA, and I don't know if people would like to change to IGT.

On the next weeks I'll try to get the static addresses of the steam version and maybe other DOSBox versions so the autosplitter can be more accesible.

Pandora~

Iglum 喜欢这个
Chile

update:

I uploaded the version of DOSBox that most runners use to speedrun Hocus to the resources (0.74). Instead of an external link, the download now is a folder with a README full of instructions to have an easy setup.

The instructions worked for me in a friend's computer. It would be nice if anyone else can test them.

编辑者 作者 6 years ago
Iglum 喜欢这个
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