The Game starts with the following balance of resources: 30 Food, 8 Fuel, 1 Battery, 80% Health, Status:Drunk
Travelling in space costs 1 Unit of food per moved unit of distance (dots) or 5% Health if you have run out of food. There is a random chance of an "ad" appearing while travelling with 0 Food, which will recover 5 food when watching. Travelling in space does NOT consume fuel or battery.
Fuel is required to land and take off from planets, ignore anomalies and escape encounters
Battery is mostly required for attacking with guaranteed victory and no health loss (as opposed to regular attacks, which may fail and cost health).
Between Planets, you can encounter Anomalies, Objects, Space Stations or other Vessels
Status Effects: Drunk (probably can't be cured) Cursed (removed by eye) Diseased (-5 Health per dot, removed by snake oil)
Items: Package of Doom: Main objective First Aid Kit: +20 Health (From Traders or Space station Medical Towers) Eye: removes curse Snake Oil: Full heal, removes Disease Egg: +1 Food when consuming, can hatch randomly at any time. Alien Hatched from Egg: +2 Food when consuming. Can also be Fed, or Traded Fancy Hat: Deliver to Fashion Ninja for reward Key/Rock in Leather/Rusty Cage/Teeth: (From Merchant in Mobile container, use yet unknown) Money: From silver suitcase object Box with little people: from object, gives +1 Battery on Planet Broccoli
Languages: Amerussian (standard) French (From reading the letter or copulation?) Blue (From Planet Bipolaria)
Attacking a space vessel may destroy it and randomly give 2,3 or 4 Food and 0 or 1 Battery to be found in the ruins