Rules Changes - Final Version Unless replies changes my mind
7 years ago
Texas, USA

Hello Fatal Fury Special fans, Sanji Himura here with an update on a thread that I posted a month ago.

After consulting with other fighting game fans that I know, I have decided to make public rules changes that I have contemplating over the last month or so (part of which you can see in the other thread, but I will list them down below). Feel free to look through them and make a comment on them.

These rules changes will go into effect in 24 hours from this post.

The first thing that I wish to address is categories. I will change the categories to the following list:

Arcade - Lvl. 1 Arcade - Lvl. 4 Arcade - Lvl. 8 Arcade - ANY

SNES - Lvl. 1 SNES - Lvl. 4 SNES - Lvl. 8 SNES - ANY

Here are the basic rules that will qualify you into any specific category:

  1. You must display the settings menu in your video for verification. If a run doesn't display your difficulty, then it will automatically be placed in the ANY category for verification.

  2. Altering the round timer is expressly forbidden. Round timer should be at the default 60 seconds, and should be displayed when you show your difficulty. Any alterations to the timer will have the run rejected.

  3. The run timer will start when you select your character, and should stop when the final blow is dealt in your final fight. If your final fight is Ryo, be sure that you denote it on the run.

Platform specific Rules:

Regarding Ryo (as a player-controlled fighter):

Prior to my moderatorship of the game, there was a bit of a misbalance in regards to the use of Ryo as a player controlled character. Under the old rules, it was fine if you were playing in the SNES version, but not in the Arcade version. This restriction on arcade players is dumb, and I am lifting it, but with a restriction of my own. See below for more details.

Therefore, I am formatting the rules to be as follows:

Arcade (difficulty specified categories):

Goal: Beat the game as fast as possible.

Game Setup:

  1. The game difficulty is to be set up on video prior to your run to match the difficulty in the category that you are attempting. Any runs that do not meet this requirement will be placed in the ANY category.
  2. The round timer is to be set at 60 seconds, no more or no less. Any alteration to the round timer will have the run rejected outright.
  3. No alterations to the dipswitches are allowed. If a run is found to have altered the dipswitches, then the run will be rejected outright.
  4. Emulator Players: Your Real Time Timer must be displayed in the same video as your gameplay. Your run will be rejected if it fails to display a timer.

Game Rules:

A. Timing

  1. Start your timer when you select your character.
  2. Stop your timer when you deal the final blow to Krauser/Ryo. Note: If you fight Ryo, select the option that will tell us that you fought Ryo in your run.

B. Characters

  1. All characters that are plainly visable on the character select screen are legal.

Arcade: ANY

Goal: Beat the game as fast as possible through any means necessary.

Game Setup:

  1. You have the option to display your difficulty.
  2. You may NOT alter the round timer. The round timer must remain at 60.
  3. You may NOT alter the dipswitches.
  4. Emulator Players: A Real Time Timer must be displayed next to your gameplay footage.

Game Rules:

A. Timing

  1. Start your timer when you select your character.
  2. Stop your timer when you deal the final blow to Krauser/Ryo. Note: If you fight Ryo, select the option that will tell us that you fought Ryo in your run.

B. Characters

  1. All characters, including Ryo, is legal.

SNES (difficulty specified categories):

Goal: Beat the game as fast as possible.

Game Setup:

  1. The game difficulty has to be set up on video prior to your run to match the difficulty in the category that you are attempting. Any runs that do not meet this requirement will be placed in the ANY category.
  2. The round timer is to be set at 60 seconds, no more or no less. Any alteration to the round timer will have the run rejected outright.
  3. Emulator Players: You must have a Real Time timer displayed in the same video as your gameplay. Your run will be rejected if it fails to display a timer.

Game Rules:

A. Timing

  1. Start your timer when you select your character.
  2. Stop your timer when you deal the final blow to Krauser/Ryo. Note: If you fight Ryo, select the option that will tell us that you fought Ryo in your run.

B. Characters

  1. All characters that are plainly visable on the character select screen are legal.

SNES: ANY

Goal: Beat the game as fast as possible through any means necessary.

Game Setup:

  1. You have the option to display your difficulty.
  2. You may NOT alter the round timer. The round timer must remain at 60.
  3. Emulator Players: A Real Time Timer must be displayed next to your gameplay footage.

Game Rules:

A. Timing

  1. Start your timer when you select your character.
  2. Stop your timer when you deal the final blow to Krauser/Ryo. Note: If you fight Ryo, select the option that will tell us that you fought Ryo in your run.

B. Characters

  1. All characters, including Ryo, is legal.