Using a horse to go through walls in the OoB category
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Using a horse to go through walls in the OoB category
更新时间 2 years ago KillerMaster73

This guide describes how to reduce the time, but not the difficulty, to complete the level. Going through textures has several features and complexities. I will try to explain how to use this method.In fact, what it looks like: This has not yet been fully explored, so I can not give a clear explanation.

   One of the reasons why the nature of the conditions for performing this trick is still not clear is that in 95% of cases, in order to pass through the wall, you need to have a "broken character model". What does it mean? Unless someone hits you, there's a pretty slim chance you'll get deeper into the wall for your character model to start "shaking". (In most cases, you need to get backstabbed followed by a character animation, and also sit on a horse.) On rare occasions, a horse will go through walls without interacting with anyone at all.

   Not all walls (sometimes gates too) can be passed through. Walls that have "holes" have a rather noticeable discrepancy between the textures and the wall itself.

Here the horse stands close to the wall. You can’t go through these (at least it hasn’t been noticed): https://drive.google.com/file/d/1MC_VqjR3KbfLPRf1sd2RVnT6bONdINFW/view?usp=sharing Here the horse is also bounded by the wall, but the texture extends beyond it, and it turns out that the horse is partially inside: https://drive.google.com/file/d/1UH1X0M0W-x7eM_oW4hkDq7n03W0gtuvK/view?usp=sharing The essence of the method is to simply "rub" against the walls until the character model with the horse starts to fall through and "shake". At this point, you just need to move forward. Musou will also help to increase the chances. I recommend that when searching for "holes", do not lose contact with the wall in order to do it faster. It was noticed that when changing the camera angle in the place where there was no "hole", it appears. In addition to this, it is possible that the amount of infantry loaded on the screen also affects success. From this, a conclusion was made about lags in the game, which reduce the number of frames. I couldn't get the FPS below 30, but it's possible that 15-17 fps will be a positive result. If you've already gone through the wall once on the stage, it won't be too hard to do it again until you complete the stage.

What you need to know outside the walls: -If you dismount from a horse, you won't be able to saddle it back until you enter the "playing" area. -The camera will behave unpredictably and may fly away from the character. Focus on the mini map. -If the camera flew away, then you will not be able to hit someone, because the game did not load them. -To return the camera you can use Musou, save and load. -Not through all the walls you can go back to the "playing" area -It has been observed that unloaded enemies can be hit if they are next to a wall you have passed through. -You should avoid barracks where infantry spawns. You can enter there, but not exit without using the described method. -No need to approach the borders of the map, otherwise the character may be stuck tightly. -No need to go through the water, which is very close to the "playing" area. You can also get stuck.

This method is not easy. It takes practice to apply it successfully in runs. The guide will be updated as the method progresses.

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All DLC Stages Added to ILs

The missing 54 stages from the two 'NEW STAGE' DLC have been added for a grand total of 305 stages, of which 84 are DLC.

Bonus fact: The Battle of Liang Province has both an original and DLC version. Amazing!

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