What if there was another category where you speedrun a file completion. Which is get all KONG letters and beat every level, collect all puzzle pieces for each level, get all gold medals for each level in time attack, and then all levels in mirror mode. Timing starts when selecting player count on the main menu Timing ends when KONG star, puzzle piece, gold medal, and mirror icons are all shown in the file you started with. This sounds like a long speedrun to do (which it is), but this could be another challenge for the dkcr community.
This has been discussed before in the Four Medals% thread, but since then Leah decided to do just this, completing the run in 10:05:59. There is no recording of this, and she stated it was the worst run she's ever decided to do, so we might never see a recorded run of the category. Also, the run had a 20-minute break after puzzle pieces, so sub 10 was barely missed.
I know how hellish hard this might be so I understand no one being able to play (and record) it for 10+ hours straight. But the category itself should certainly be created, even if to stay empty for a while (or forever). Something along the lines of "All Collectables", "True 100%", "True 200%". Many games here have empty categories and that's okay. The mere existence could be an incentive for people to try and accomplish it.
So I've been feeling the urge to try this category again for a while, and with a lot more preparation (and just generally getting better at the game), I managed to get it down to 8:16:30. I technically could have gotten sub-8, but I would have needed to do both 8-Bs at the end on my first attempt (unfortunately I got very unlucky with the shiny gold, and had a few deaths in Mirror Mode). A low 8 is pretty much what I wanted though, so I can't complain too much (especially as I played well for the rest of the run overall).
I'll also note that earlier this year, TimeLink also did a run of this category, which was part of my motivation to get back into it:
Regarding adding the category: I am all for adding it (and All Puzzles), and I probably will add it soon.
Any% now finally has load-removed timing implemented. This is something that a lot of people have wanted to see for a long time (myself included), but it took a while for us to get there. It was always known that load times were quite different across consoles, but the exact time difference wasn't r