描述

A nice improvement from my previous run because of big boss (arrest target) AI manipulation. They will not struggle if they're never alerted to you being there, which allows for an immediate rest by careful smoke placement on the 2nd and 3rd target. When they run away, it's always in the opposite direction of the player, and they will not surrender unless you are close enough. The 1st target was corralled towards the direction I wanted to go to save time.

Shooting out the top floor window at the 2nd target can hit the glass of the next building and cause an enemy to start patrolling next to the 3rd target. That's why I went through the second floor window instead (which you can see caused an enemy to patrol).

排行榜
关卡
7.8 Home Box Office
类别
Three Stars
Class
Breacher
Verison of the game
1.2.0 to 1.2.10
记录
排名
第二名
2nd
时间
0m 59s
In-Game Time
0m 59s
日期
5 years ago
平台
PC
详情
玩家
已验证
5 years ago
已提交
5 years ago
游戏统计
粉丝
44
记录
727
玩家
49
最新新闻
Working on old version tie breakers

Hello fellow Door Kickers!

I'm going to revisit old records in the 1st, 2nd, and 3rd place spots that have a tie due no milliseconds (old version patches). This is how I will be finding the milliseconds:

  1. Putting the run in a Shotcut (video editing software)
  2. Using the Timer filter to sta
1 year ago
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