时间分段
提供者 Splits.io
# | 名称 | 分段 | 完成时间 |
---|---|---|---|
1 | 80 - A/Gen | 1m 07s 789ms | 1m 07s 789ms |
2 | 81 - Seth | 1m 44s 323ms | 2m 52s 112ms |
3 | 82 - Shortcut | 0m 12s 159ms | 3m 04s 271ms |
4 | 83 - C/Gen | 0m 55s 712ms | 3m 59s 983ms |
5 | 84 - B/Gen | 0m 55s 161ms | 4m 55s 144ms |
6 | 85 - Ctrl+A | 0m 42s 767ms | 5m 37s 911ms |
7 | 86 - Minefield | 0m 31s 632ms | 6m 09s 543ms |
8 | 87 - Blast | 0m 40s 504ms | 6m 50s 047ms |
9 | 88 - Freeze! | 0m 54s 848ms | 7m 44s 895ms |
10 | 89 - D/Gen | 0m 48s 117ms | 8m 33s 012ms |
100% rules defined
The previous rules for 100% were a bit unclear, as it stated that all enemies must be killed. That's not possible with turrets, so the 100% rules have been updated to be more well-defined:
100% criteria:
- Must collect all items that can be picked up.
- Must secure all rooms that can be secured.