Is a 3:12 score fake/possible?
11 months ago
Antarctica

According to the below video, this person got a 3:12 score. Is it easy to make a fake score within the flash game itself? I don't know much about cheating methods. Could it be possible to legitimately make this score? I mean, I think you need at least 3 minutes to fully upgrade 3 camps (excluding the water gatherers).

I don't think I am able to get below 5 minutes time.

编辑者 作者 11 months ago
Slovenia

Yap, the time is very cheated. It's most likely that he used some cheating method (dunno which one but here I'll assume just cheat engine ig:/) or he launched the game in a hacked version either from flashpoint or just googled "Army of ages hacked" and played it. It's very unlikely to get a 3:12 of real time let alone in game.

Goideneaglet 喜欢这个
Antarctica

Thank you for reassuring me, haha. Right, I don't even see how under 5 minutes can be possible, although I wondered if maybe he once had extremely lucky lag or bug that made all enemy units like not attack him or something?? If that happened then 3:12 would actually be a realistic time.

编辑者 作者 11 months ago
Slovenia

I mean, I doubt that he got lucky with lag since to make specifically the enemies passive is unlikely. the only way I see how to make that sort of glitch happen is to maybe decompile the .swf file of army of ages (the .swf is written in binary and cant be modded via text editor like VSCode) and once decompiled edit the values in your favor and compile them again, then run the new .swf in adobe projector. considering the fact that he is young i doubt this so he probs just waited to make the time not look absurd.

Goideneaglet 喜欢这个
Antarctica

Hahahaha :)

His "try to beat this score" is so corny too XD wheres the proof man

编辑者 作者 11 months ago
Antarctica

I beat his score without cheating!

I think I know what he did. Probably he used "Next" instead of skip tutorial, grinded money and xp, and then advanced to some age (maybe future age).

Using this technique I got 3:08 ingame time XDDDD...I do wonder about what age is the best to evolve to, because the muskets in the renaissance age do zero damage to turrets. The future age has those speedy angelions and dynamos but it takes a lot of money to support them. Maybe something in the modern age is best (rocket marine spam?) but I have no clue so far. I will do some more experimenting.

See the link below for my video running 3:08 ingame time.

编辑者 作者 10 months ago
Slovenia

that is actually insane, a huge breakthrough in the army of ages community!

I'll try to replicate this and see if sub 3 is possible.

Update: sub 3 is very possible. even 00:00 if i'd assume just dont get the ranged lads

Update: this can also be used in a normal speedrun with the real time timer. You begin with a grand if you do not skip the tutorial, you could buy everything in order to beat the tutorial without upgrading them, after that sell them and play normally.

ah shite you start with a grand normally

编辑者 作者 10 months ago
Goideneaglet 喜欢这个
Antarctica

I was like totally stoked to discover this myself, and I think it is cool that you find it cool too. Unfortunately though, it seems that the kid discovered it 6-7 years ago in secret XDDDDD...Well if he did then I must congratulate him.

I did a new run and got something like 2:54 (I don't remember exactly). My strategy was the same except I stuck with the cave age instead of going to the future age. I guess it helps a lot that the boars and small factories are cheaper than the future units and that the water gatherers are there in the beginning :).

I do not think any of this is viable for speedrunning, because you need the blue spiders to attack your boars before the boars reach the first turret. Only that way can you gather your boars in a large group. You can destroy the turrets in the tutorial but that takes too long.

I don't know if the 0:00 run is possible, I can not seem to destroy the third turret. The water gatherers won't attack it, and I don't know if I can glitch the water gatherer destinations for the wells. There is a glitch to make turrets stop attacking if you have like 20+ units in its firing range but I don't know if it's possible in the tutorial. A slow running speed only hurts you I believe. Underspawning water guys and overspawning spear guys didn't seem to yield progress. In some runs I managed to cause 1000-1500 damage to the third turret as the spear guys were concentrated enough to attack it before they all died, but after that I couldn't seem to get anymore damage.

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