Honestly not very much to start off with any%; all you need to learn is just the basic route. 120 Signs takes quite a lot more game knowledge, though, if that's a category you're interested in.
There isn't a tutorial currently for the new warp glitch, but it's being worked on, and can pretty easily be explained/walked through in text for now. I suggest that first, you make sure you know the basic game mechanics well, what each gun can do, and know the basic layout of the map. Of course, you don't have to memorize the whole thing, but it is helpful knowing where rooms are if you need to get around as well as knowing where specific rooms are located on the map in the hub so you can use the warp glitch.
You can come by the discord if you need help with anything: http://discord.me/antichamber The guides in the sidebar should pretty much be most anything you'd need, though, aside from the new warp glitch.
You need 5 minutes to learn Any% Warpless. For Any% Warps, it's complicated, since only few people knows how it works (like me). I am waiting for the tutorial and you should do that too. For 120 signs, you need lots of learning, both to get a good time like Voe, or to do yolo runs like me (even if I kept forgetting signs, as Cali said, knowing which room do what is really helpful).
Getting into any% takes only a few minutes. I started with the basic route and used cube chambering (i learned that all from the guides section) and im already at 2:37. Now i'll try to improve the time by learning new tricks and glitches like HS.
Take small steps for the beginning and you'll be good. Always take a look at the guides!
I joined up and learned any% warp yesterday. It's not too difficult if you get someone to explain the new trick to you. There are two main tricks in any% warp: Hub Storage, and the new warp glitch.
Hub Storage: This guide video sums it up nicely: https://www.speedrun.com/Antichamber/guide/2hn41#ch3Hub_Storage_Explanation Basically, you're getting cubes, shooting them as fast as possible (generally over a long distance) so they collide midair, and returning to the hub. When cubes collide midair, they return to your gun. Since you're in the hub with no gun, they return to you after you warp out of the hub. This lets you take cubes where you normally would not be able to
Warp Glitch Explanation: This is a similar glitch to hub storage. Instead of wanting the blocks to attach to one another mid-air and return to you, you want to return to the hub while they are travelling (so they don't get cleared). This will let you shoot blocks, go back to the hub world, and warp back, where they will still be where you shot them. The goal of this trick is to block your spawn location. If you have blocked your spawn location, you get teleported back to the hub area, with your gun, ¤and all warp points unlocked but invisible¤. You then warp to the final area and complete the game as normal.
Warp Glitch Setup: This trick is a bit confusing but you can get the hang of it pretty easily using lag. You should be able to use any of the setups in the leaderboard videos, but I prefer the Logic 101 warp point myself. The setup I use is as follows:
- Warp to Logic 101 with at least 6 cubes (You can also grab the cube blocking the door if you're 1 short)
- Stand in the corner by the door, facing your spawn
- Line up your shot (intersecting with the top beam, 3rd square from the right)
- Spam shots using scrollwheel as you would to do Hub Storage
- Immediately press the key you have bound to return to the hub
- During fadeout, induce lag with your preferred method (I use F11 personally)
- From hub, warp to the location you just (hopefully) blocked the spawn of (Logic 101 again in this case).
- You should be put BACK in the hub world, but this time with your gun.
- Warp to the final location (2 down 1 right from Fly if I remember correctly?) and finish the game.