Category Split Clarifications
11 days ago
United States

Hi! I saw the comment you made on my run, and I think your decision is justified. I can agree that there's value in preserving speedrun gameplay that reflects the casual experience. I just have some minor thoughts to clear up a few things.

I'm putting this in a forum post because it's more publicly visible, just in case the very occasional visitors don't see the run comment, or I get a new record at some point.

  1. It seems that you have a misconception about what I refer to as Chronos killing. Chronos killing (or Chronos glitch, the naming doesn't really matter) refers to pressing the save button during a battle to allow cooldowns to end. Pressing the save button right when a battle ends is what I refer to as instakill, or setting up instakill. They're similar in execution, but inherently different in their purpose (Chronos killing is mostly obsolete, with only a very niche usage after the discovery of instakill). Both are corny terms that I coined, though, so if you want to disallow both in the glitchless category, it might be clearer to just prohibit "abusing the save/share button during a battle" or something in the rules.

  2. The new rules prohibit having more than one tab open of the game, which is probably fine, because there probably are some funky exploits that involve multiple game instances. But just so you know, the second tab I have open in my runs serves no purpose other than being a place to go when doing ship skip. I didn't really want to show my bookmarks on a new tab or anything, y'know.

  3. I saw that you noticed that my 4th place run in the glitchless category does do the space skip, and I assume you're choosing to leave the run there. That was probably a good idea, because I decided to watch some runs after completing my run to look at strategies and apparently, Thursday's 5-year-old run and Storm's former 43:29 world record also use the technique of reloading on death to prevent the cooldown, and Thursday even reloads to preserve their items at one point, which is pretty cool to see. Pre-update runs also take advantage of the extended bolas duration, I guess. Anyways, I wanted to mention that for some reason just to confirm that my run isn't a complete outlier in the category.

  4. It might be nice to include in the glitched hyper% category rules that importing saves external to the run is not allowed. I was sometimes confused by the fact that it wasn't in the rules, although it is pretty intuitive.

  5. Can I still reload before a run in a glitchless run? I assume I can, because it's not part of the run, but I want to make sure. Reloading before a run aligns the events with the timer (although I might start doing something different because the first event is missing for some reason).

Thanks for verifying my run. Hopefully I can train hard enough to beat your glitchless record sometime.

编辑者 作者 11 days ago
游戏统计
粉丝
21
记录
27
玩家
12
最新话题
发布于 11 days ago
0 回复
发布于 2 years ago
0 回复
发布于 4 years ago
0 回复
发布于 6 years ago
2 回复
发布于 7 years ago
1 回复
发布于 7 years ago
2 回复