Hey, everyone! Jupi here, with a new category!
It came as a fact that there's no "easy to start running" category that would interest potential runners, since Any% is a little under 2 hours right now. So the idea was to make a short and sweet category, and our eyes looked at the end of Act 2, where Emi returns home after "escaping" from Qotech. The Act ends on an metroidvania-styled escape sequence and it ends quite cleanly after about 40 minutes.
And that's why Escape Qotech now exists! It's listed under the Miscellanous section, next to A-to-Z, and has the usual variables.
I will also say that it's probably the last "silly" category we'll have for now. The game is still quite limited, and while hopes for NG+ are not dashed, they're not a priority for now for the team at WF.
Enjoy!
Greetings and Hoomzling, everyone!
After hours of grueling work, I'm happy to announce that Yars Rising finally has a Runner's Guide, for anyone interested in the learning the intricacies of the game and start running with all the info we've compiled over the time. The guide will be amended as we f