Due to the variance in the scores of existing runs, I decided to archive the "score" category and retime every existing run from the map load to the specific distance checkpoint, and reorder the game to recognize lower times.
Some runs were orphaned because they didn't hit any of the distance variables that I added, including 5 miles, 10M, 20M, 30M, 40M, 50M, 75M, and 100M. I tried my best to include the majority of the existing runs for the game without creating too many redundancies, while also creating higher variables for those who achieved strong scores/distances.
I retimed every run to the highest distance variable that was achieved, so feel free to submit them again to the lower variables.
Also, time attack was removed as a variable because it is effectively the same as One Way and doesn't go past 7-8 miles.
That should be the last of my changes for a while. And because I'm confident in the changes, I switched this game to non-miscellaneous.
Please address any questions or concerns to my SRC inbox or to the discord linked in my profile.
Due to the variance in the scores of existing runs, I decided to archive the "score" category and retime every existing run from the map load to the specific distance checkpoint, and reorder the game to recognize lower times.
Some runs were orphaned because they didn't hit any of the distance varia