thread title - figured somewhere to discuss strategy would be nice to have, even if it's just me in here [chair emoji idk why emojis break src rn]
few things i've noticed from playing campaign:
enemy wave spawns are consistent across playthroughs, seemingly they're all just hard scripted
i generally prioritize moe, since the other enemies can be caught in the crossfire a lot of time (either flying around or flying directly towards the player, whereas moe's "attack cycle" is really frustrating and slow)
you can jump on the side of a spiked platform if you aim for the outside but its tight and generally not worth going for unless you need to save yourself
otherwise idk game hard but also fun :D
okay, discovered that steam turbo (and therefore mashing) is faster than the in-game turbo. updated the rules to allow that, because i don't really feel like making this game require you to break your hands to play