MS-DOS in 14m 49s by
Description
I recently changed the rules for this category: DOSBox is now to be run at 6000 cycles instead of the default 3000 cycles. Like this, the loading times between screens are significantly shorter, and Dizzy moves slightly faster. This is a really good thing, in my opinion, as this makes the speedrun involve less 'idle' time. After the change, a PB was inevitable, as the game simply plays a good amount faster this way, but this run would've been a PB either way, I think. There are no big time wastes anywhere in the run, from what I can tell. Nonetheless, I might very well try to improve on it in the future, if I've got the time for it. :)
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