Even though the timer stopped at 14:20, the final time is 14:22, If any run is validated before the victory screen is our fault, but you can read the rules, the timer has to stop on the victory screen, not before. I apologize beforehand if we validated a run with a "before victory screen" time as the final time, it was not our intention and we will try our best to prevent this from happening again.
Other than that I have nothing but good words for you, you're insane brothers, it's a pleasure to watch you playing!!
So even though we're not codex compliant primaris, that doesn't have to stop us from our duty that is to push this game to the limit!
For the emperor!
It's unfair to say that we did this to you using my run as an example on when the timer has to stop when the timer stopped around 14:20 and by the time it got verified it ended up being a 14:22, double check that timer and the rest of my timers, you'll see how EVERY timer sopped on the victory screen but in that one because I forgot to start the timer so I had to edit the timer after.
That rule applies for every runner, it isn't "a new rule" it's the FIRST rule ever written, we have nothing against you, but your timer must stop on the victory screen not before.
Check the rules before complaining, brothers.
You can tell the difficulty by how many hits it takes to kill an enemy, but it's true, what I've been doing is showing the difficulty before the level, but we might need some extra proof
Maybe it would be an overkill but because we already have ruthless, if we add lethal, we should add every other difficulty, but as I said, it's kind of an overkill
(it was me hahaha) what I do is Dodge, Knife and so on it's similar to the chainblade, what I haven't tried yet is Dodge, Knife, Cancelling, and not sure if its possible, but knife might be even faster
I agree that it would be better to stop the timer in the fade out, because if your PC is low spec you might lose time in cinematics
Thanks for replying!!!
I have commented on the operations thread, but I think it is more sensible to make a new one to further explain my idea.
First of all, as you can see in my profile, I am more of a player of individual levels (Level Runs) than of entire games (Full Game Runs), so I would like to ask first of all if the campaign could be divided into individual levels, for example, Add below the campaign section, the levels one by one.
With the operations we would do the same, we would have the operations tab, which would consist of playing all the operations from start to finish and below it, each of the individual levels, with which we would create more categories that perhaps there are people (like me) interested in running and not limit ourselves only to easy and angel of death campaign%.
To summarize, we would have:
1.- Campaign% (Easy and Angel of Death)
1.1.- Tutorial. (As an Individual Level)
1.2.- Operation I: Skyfire. (As an Individual Level)
1.3.- Operation II: Severance. (As an Individual Level)
1.4.- Operation III: Machinus. (As an Individual Level)
1.5.- Divinitus. (As an Individual Level)
1.6.- Servant of the Machine. (As an Individual Level)
1.7.- Operation IV: Voidsong. (As an Individual Level)
1.8.- Operation V: Dawn's Descent. (As an Individual Level)
2.- Operations% (Solo and 3 players)
2.1.- Hell. (As an Individual Level)
2.2.- Decapitation. (As an Individual Level)
2.3.- Vox Liberatis. (As an Individual Level)
2.4.- Reliquary. (As an Individual Level)
2.5.- Fall of Atreus. (As an Individual Level)
2.6.- Ballistic Engines. (As an Individual Level)
And as I say, Campaign% and Operations% are part of the "Full Game Runs" section and the rest of the levels are part of "Level Runs" section.
I hope I explained myself well :)
The emperor protects!
I would run operations if it's finally created, And add a suggestion, In Battlefront II Classic, We have an all maps category, it would be interesting to have Individual levels as individual categories and the main category being all Operations levels straight from 1-6 (Operations%)