going straight to the blob saves over 1min30sec \o/ ... this gradual pushback at the glass completely skips the need to go around the big tank where the blob is ... no more 1 cycle lamp , grate clip , crane + ladder , and tank door to deal with \o/
This is the new Safe & Mind puzzles OoB skip. Using a gradual pushback, we can now bypass the ladder and drop on the train tracks, skipping the entire Safe and Mind Helmet section / puzzles. Here's the video with the new strat and full comparison :
since the wall climb is so broken, the puzzles can be completely ignored, so you don't have to play as intended at all ... and it would kinda make sense to have separate main categorie as "any%" (anything is allowed) and "glitchless" (where the goal is to play the game as intended - with stuff like OoB and inventory bugs banned) ... just a thought :)
Here's a fast way to unlock the gate in the City :
for this strat, you need to step on each pressure plate twice without stepping on the next one ... it's a bit tricky, since you have to turn around between pressure plates, but it's not very hard ... and with a bit of practice, you can get a good feel for it
Here's a strat I came up with, and I've been using it in my runs for such a long time ... I had to rethink the whole approach, because using audio cues is not reliable, PLUS - allowing the janitor to move slightly right before the air-grab will introduce a few more variables into the mix ... so my solution was to basically move the strat as far left as possible, so that the janitor will always be in the same position when the bait occurs ... and lucky enough, the location where you have to wait is easy to line up (using a specific railroad tie), AND the moment when to react is also very easy to follow (based on the door behind the janitor. start to run and jump right exactly when the door shuts)
This is a consistent method for delaying the dogs , giving you more time to rip the boards off in 1 cycle .
Part 1 : The NEW strat (full segment) ; Part 2 : Visual cues & Inputs (x0.5 speed) ; Part 3 : Favourable outcomes (4 cases) ; Part 4 : Undesirable outcome (slope boost too far) .
here's a new way of doing the Yo-Yo elevator strat : the "YOLO" version :|
This video shows the NEW Route in Kitchen, for the Nomes & Statues category. part 1 - The NEW route; part 2 - Comparison : NEW vs. OLD vs. BACKUP.
NOTE 1 : The ideal situation is to NOT get a chef chase at all - this allows you to safely go for the last nome (the hallway is cleared and the bathroom door is open by the time you come back) NOTE 2 : If you get a chef chase, the backup is to respawn at the checkpoint bellow (after exiting the elevator) - this way the hallway and the door are reset and you can safely go up for the last nome.
I sometimes find it hard to judge the head+ring visual cue at clock skip ... mostly because that part is a bit dark, plus the screen gets blurry just when the shockwave hits ... so, as alternatives, here are other possible cues that might be easier to read, in case you're having problems with the head+ring :) hope it helps
we (me and lightdrew) discussed the "filler" entries from the Easter Eggs list :) ... we think they're a bit out of place in this category ... and , although they're interesting actions/animations , we feel they're not quite the same as the other Easter Eggs , so we decided to removed them from the list ... here are the things that got removed:
- (barn) push the chicks right, instead of waiting for them
- (pig) don't get hit by the pig at all
- (search) do a 'defiant' or 'obedient' swag in the lineup
- (puzzles) punch the jetbox when if flies upwards
- (office) do a wall kick when pulling down the water lever
I'm working on these 2 runs to be added as "miscellaneous" categories : Easter Eggs & All Deaths. Here are the rules for both of these cateories:
All Deaths
- the run starts when you press any key in the title screen
- loading any chapter during the run is NOT allowed
- you must trigger each type of death at least once
- get caught by a guard
- get shot with a dart
- get mauled by a dog
- get pushed off a ledge by a dog
- fall from a great height
- drown
- get hit by the pig
- get a heart attack by falling with the safe
- get zapped by a sentry gun
- get zapped by the sentry camera
- get zapped by a sentry light
- get the submersible depressurized
- get impaled with the spike in mines
- get crushed by the big minecart
- get thrown from a great height by freaks
- get blasted by the shockwave
- get crushed by a big door
- fall on a flying jetbox
- get caught by the watergirl
- get cut in half by a dilating door
- get torn by the "turbine"
- get hit by a falling box
- the run ends when you kill the CEO
Easter Eggs
- the run starts when you press any key in the title screen
- loading any chapter during the run is NOT allowed
- you must trigger / perform all (known) Easter Eggs:
- (city) fall in the alley where the cat is
- (city) fall inside the shopping cart
- (helmet) get shot by the sentry gun that the scientists drag out
- (searchlights) open the top trapdoor at water puzzle
- (dogs) find the Game Boy
- (sub) break the ladder with the sub
- (sub) find the blob figurine
- (breathe) wait for the scientist to close the door
- (inside) break the ceiling light
- (rampage) break the stairs completely
- (rampage) break top walls of the diorama on both sides
- (rampage) break the light bulb in front of the CEO's office
- (rampage) spare the CEO's life
- (huddle) throw the jetbox back through the hole in the wall
- (huddle) break all the cushion padding inside the water tank
- the run ends when you break the wooden wall
if anyone (especially mods) has any question (or anything) regarding these categoreis, pls write bellow :) I'll try to add these categories on the leaderboard asap ...
That 5sec pause was to prove it's possible to save a piston cycle on PS4 (mirrored piston cycle) - as you can see in the second link I posted... Since that was a pretty good run from guns to ladder, I decided to use that one as reference, instead of grinding the whole 3min segment just to show an uninterrupted run... Getting perfect outcomes on every tech from guns to piston is pretty demanding, including the new multiswitch which is very tricky, so it would have taken me a lot longer to prove the new time save... It's much easier to grind just the multiswitch strat, and rely on a previous run, to quickly prove the point ... and the uninterrupted full segment can come later...
This is the NEW Multiswitch STRAT in Big Room It can save a full piston cycle for any platform (roughly 10 seconds time save).
This proof is comprised of a segmented run, using my best attempt from "guns" checkpoint up until the ladder climb in Big Room. Here's the link of the full segment used in the proof above:
The strats shown in the video are: Part 1 Climbing up and down the box during the slide - it helps you remain on the box as it slides, and it's very safe to go for ; Part 2 The Powerslide (jumping onto the side of the box at the top of the slope) - landing on the side of the box makes it slide faster down the slope, but the outcome of the slide is tricky to control ; Part 3 Falling with the box directly to the slope - this is the fastest strat to reach the slope with the box, but it's a bit tricky, and the outcomes can vary after landing on the slope ; Part 4 Full comparison between Normal, NEW and IDEAL strats .
This video shows how it might be possible to boost over the piston directly to the upper ledge using just 1 box , by using precise positioning, inputs and timing at the gravity switches...
This skip would save up to 45 seconds (roughly)
here's the latest strat for the elevator chef in Chapter 4 The Guest Area :
aaaaaand ... here's the 1 cycle button WITHOUT the superboost \o/
I'm still trying it whenever I practice this section ... doesn't seem to work with the knowledge we have atm ... but if we find a way to cancel hard landings, this skip might work ...