Comments
thread: RE:RUN
Germanyneosrc1 month ago

The technique is annoyingly precise in a way that makes it practically impossible to consistently hit. While I myself am not sure on the exact mechanism of this glitch, nor what makes it fail, you can get, at the very least, more consistent at it with some practice. With the dozens of hours I've poured into the game, I estimate that I can get a successful GDJ about 60% of the time after I've warmed up.

As far as I know, the cooldown before you perform the second jump of a GDJ matches the cooldown you get from the Double Jump power-up/the stored jump when you fall off of a platform. The issue with "jump timing" stems from the fact that the platforms that speedrunners usually reach with GDJ vary in height, and therefore may require a later second jump to gain the height necessary to reach/vault them.

One example is the ceiling clip used for Level 9. When I GDJ to the pillar used for the clip, I try to jump when I'm at the apex of my first jump to maximize my height gain, as the pillar is hard to reach, especially when taking into consideration that you need to be crouched when you get near the walkway above, as hitting your head will most likely result in you losing too much height.

TL;DR: On occasion, we all feel cheated by the GDJ. Practicing helps, and you should study the jump timings needed to reach seemingly hard-to-reach platforms.

Prima and Narkify like this
thread: RE:RUN
Germanyneosrc1 month ago

This is an idea that sounds like it could fit into the game's category extensions page. You can give writing into those forums a try, or alternatively, you could try your luck talking to the moderators via the discord server.

thread: RE:RUN
Germanyneosrc1 year ago

nope, fps counter is always required due to some things being shortened on uncapped fps

thread: RE:RUN
Germanyneosrc2 years ago

at the rate that runs are being submitted there is no way jannik is gonna hire more mods lmao

Germanyneosrc2 years ago

How are you able to prevent or stop drifts so quickly? -neosrc

thread: Muck
Germanyneosrc3 years ago

That's not what cheating looks like. He (very likely) had a second monitor and moved the mouse back towards the first screen as he was tabbing in.

thread: Muck
Germanyneosrc3 years ago

Clear Statues - Activate and defeat every statue in a map. Seed is required to check the validity of the run.

just my little idea widepeepoHappy

thread: Jelly Drift
Germanyneosrc3 years ago

This post is now locked.

thread: Jelly Drift
Germanyneosrc3 years ago

No Major Skips would be a plausible change, because the meaning of "Intended Route" is rather hazy. No Skips on the other hand would be not that different and would not be worth creating another category for.

Infinite_Twelve likes this
thread: Jelly Drift
Germanyneosrc3 years ago

Ingame sound is used as a security measure to detect illicit runs.

thread: Jelly Drift
Germanyneosrc3 years ago

doesnt matter what you use

thread: Jelly Drift
Germanyneosrc3 years ago

Once again, I only mod people who have previously modded one of Dani's games. No exceptions.

WhatsFrog likes this
thread: Jelly Drift
Germanyneosrc3 years ago

Not yet.

thread: Jelly Drift
Germanyneosrc3 years ago

At the moment, we only trust people who have moderated a previous Dani game before.

thread: Jelly Drift
Germanyneosrc3 years ago

Server is up, check sidebar for the invite.

thread: Jelly Drift
Germanyneosrc3 years ago

soon

thread: Jelly Drift
Germanyneosrc3 years ago

I'll think about it, but the first mods will be trusted mods who have moderated the leaderboards of Dani's other 2 games (if they accept, of course)

thread: RE:RUN
Germanyneosrc3 years ago

Full game runs require an external RTA timer, like LiveSplit. Link here: https://livesplit.org/

thread: RE:RUN
Germanyneosrc3 years ago

Banned for stolen runs and fowl language in the forums.

rerunIsGayEww likes this
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